easy · 12 rooms · came back · seed log-easy-116
3 damage, a march of oil spent clearing the rubble, and what is left is a hole the party can only go through one at a time.
The line this delve would be retold by.
10 of 12 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Johannes Trithemius carries it (6 mentions against 5); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | 1 of 12 rooms answer an earlier one (8%) |
| met | Something must go wrong, and it should be legible when it does. | 4 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 4.0× the median (peak 4, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 12 of 12 deliberations name a road not taken |
| n/a | A death is only worth reading if the dead had a line first. | nobody fell |
| met | Name the thing and state the number. | 12 of 12 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 12 deliberations |
| missed | No sentence should appear twice in one delve, verbatim. | 2 effect lines printed verbatim more than once (worst ×2) |
| met | The boss should get to be a boss. | the throne room ran 2 rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 0, back half 4 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. A bed of rusted spikes stands out of the floor, most of them still upright. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to solve the progression, or ask which square is safe — Marsilio Ficino made the case: "Faith walks in front. So do I." The party chose to read the dust.
👁️ Dust lies thick on the squares that never move. The party walks the dusty ones. +22 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
🛡️ Marsilio Ficino takes the front of the march, and the rest fall in behind.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to search the room methodically, or divine what is hidden here — Johannes Trithemius made the case: "I disarm faster when it's already ticking." The party chose to observe every detail.
👁️ Hidden in plain sight: an alcove holding coin and small valuables, overlooked by a hundred hurrying parties. +15 gold, +18 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
🕳️ Johannes Trithemius finds a hidden door into the burial wing. Behind it: burial niches, most of them open. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to push through and take the hit, or search for a way around — Johannes Trithemius made the case: "I confess in advance. Saves time." The party chose to disarm the trap.
🗝️ The rogue disarms the trap. No damage taken; +20 score.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to push through and take the hit, or search for a way around — Johannes Trithemius made the case: "Even locks answer to providence. I just expedite." The party chose to disarm the trap.
🗝️ The rogue disarms the trap. No damage taken; +20 score.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. A portcullis hangs raised above the passage, on a chain that still turns. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to open it with Knock, or loot the treasure — Marsilio Ficino made the case: "The light goes first. I merely follow it, loudly." The party chose to pry the sarcophagus open.
⚰️ The party pries the lid off a stone sarcophagus: 55 gold.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to accept the duel, or recognize his school — Johannes Trithemius made the case: "Every door is a suggestion." The party chose to negotiate the terms.
🤝 The stakes are agreed before the blades are: purse against passage. He is a better swordsman than a bargainer, and pays out. +30 gold, +22 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A library. The party can study here to learn spells. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. Shelves sag under books nobody has audited in a century.
They might have chosen to reconstruct the mosaic from memory, or imagine what the image should be — Giordano Bruno made the case: "Why duel what you can outwit?" The party chose to break through the wall.
💥 The wall yields to force and the ceiling comes with it. 3 damage, a march of oil spent clearing the rubble, and what is left is a hole the party can only go through one at a time.
A cinder imp wearing a snowball like armor holds the room (attack 2, health 4). The party must decide how to get past it. It flinches from the cold: weak to frost (frost damage ×1.5). Somebody stacked supplies here and never came back for them. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to speak with whatever wears the armour, or name the armour by its heraldry — Isabella Cortese made the case: "Shake it and see." The party chose to strip the insignia off it.
🗡️ The binding is three rivets and a sealed strip of vellum. Out they come, and the plate is only plate again — with a strip of very old vellum worth keeping. +8 gold, +20 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to loot the treasure, or inspect it first — Marsilio Ficino made the case: "The god helps those who check for tripwires." The party chose to open it with Knock.
🚪 Knock opens the lock at range: 54 gold taken. The noise carries through the dungeon.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to brace together, or scatter and regroup — Johannes Trithemius made the case: "I disarm faster when it's already ticking." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A sarcophagus stands against the wall with its lid slightly wrong. A font holds water that has been still a long time and is somehow clean.
They might have chosen to rest and heal, or strip the gold leaf — Giordano Bruno made the case: "There's a cheaper way to do this. There always is." The party chose to bless the font and drink.
⛲ The cleric says the words over a stone font of still water and the party drinks: 12 health healed.
The boss chamber. The Glacier's Heart, half-melted and wholly furious waits at its center (attack 4, health 13); killing it clears the dungeon. Plate and chitin cover it: the party's blows do 2 less damage each round. It keeps clear of the torches: weak to fire (fire damage ×1.5). A bed of rusted spikes stands out of the floor, most of them still upright. Pillars break the room into aisles — something to fight behind.
They might have chosen to fall back, or open with a combat spell — Isabella Cortese made the case: "Measure twice, pour once." The party chose to stand and fight.
🪄 Marsilio Ficino uses the Holy Symbol of Dawn — Radiant Smite: 3 damage before round one. ⚔️ The party kills the Glacier's Heart, half-melted and wholly furious in 2 rounds, taking 0 damage. 📐 The party meets it standing as the last room left them. 🗡️ The daggers land before the argument starts: nothing comes back in the first round. 💥 The Reckless finish the fight with style: +5 score. 🎒 5 more preparations hold besides — the ledger keeps them.
the Ice Caverns of the Mad Pyromancer is cleared: the boss is dead and the party walks out. Survivors: Marsilio Ficino, Johannes Trithemius, Giordano Bruno, Isabella Cortese. Rooms cleared: 12. Trophies carried out: 1 (latest: 💠 a splinter of the Heart).
Regenerate this exact delve:
npm run simulate -- --seed log-easy-116