hard · 14 rooms · did not come back · seed log-hard-114
🏛️ The party backs into a row of squat pillars and makes the monster come down one aisle at a time: 3 damage as it closes.
The line this delve would be retold by.
12 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Michael Sendivogius carries it (5 mentions against 5); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | 1 of 14 rooms answer an earlier one (7%) |
| met | Something must go wrong, and it should be legible when it does. | 7 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.5× the median (peak 5, median 2) |
| met | A choice reads as a choice only when the alternatives are named. | 14 of 14 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 4 deaths, each of somebody the reader had met |
| met | Name the thing and state the number. | 14 of 14 resolutions state a number |
| met | The party should not argue in one voice. | 5 distinct voices across 14 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 3, back half 8 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it.
They might have chosen to disarm the trap, or search for a way around — Michael Sendivogius made the case: "Footwork is just grammar for the body." The party chose to push through and take the hit.
💥 The party pushes through the trap, taking 6 damage. 🏮 The Everburning Lantern showed the pressure plates: 1 less damage.
🛡️ Michael Sendivogius walks in front, which is where the blows land first.
✚ That one leaves a mark on Michael Sendivogius. Their ceiling drops to 11 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. Pillars break the room into aisles — something to fight behind.
They might have chosen to read the place itself, or reconstruct his rounds — Tycho Brahe made the case: "The sword's just how I open lockboxes." The party chose to question the ghost gently.
🤝 Asked gently and given time, he remembers most of it — enough to save a march of oil, and to be a good deal calmer about the whole business. +22 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
🧭 The Scholarly wanted the shelves: the party turns off into the archive wing. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. A pit takes up a third of the floor. The bottom is not visible. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to disarm the trap, or push through and take the hit — Pico della Mirandola made the case: "Overchannel? I call it generous casting." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to disarm the trap, or push through and take the hit — Robert Fludd made the case: "My fingers itch. That means gold, or a rash." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
A frost wisp singed around the edges holds the room (attack 8, health 14). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It keeps clear of the torches: weak to fire (fire damage ×1.5). A gargoyle spout drips something that is not water into a stained channel. Somebody stacked supplies here and never came back for them.
They might have chosen to stand and fight, or sneak past — Michael Sendivogius made the case: "Plan? I'm the plan." The party chose to fall back.
💨 The party retreats, taking 2 damage on the way out. The room stays hostile; they will have to try it again.
The same room again. Whatever is in it has had time to think. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It keeps clear of the torches: weak to fire (fire damage ×1.5).
They might have chosen to stand and fight, or fall back — Tycho Brahe made the case: "Last one in buys the ale!" The party chose to shove it into the pit.
🕳️ The party shoves the monster into an open pit: 11 damage, and it has to climb back out. ⚔️ A frost wisp singed around the edges is finished before it can strike back. 🧱 The party fights from behind stacked crates and barrels: 1 less damage per round. 💥 The Reckless finish the fight with style: +5 score. 🎒 3 more preparations hold besides — the ledger keeps them.
A library. The party can study here to learn spells. Pillars break the room into aisles — something to fight behind.
They might have chosen to study the shelves, or move on — Pico della Mirandola made the case: "The safety margin is where the good magic lives." The party chose to read the sealed texts.
🔏 The wizard reads the sealed texts: 2 spells learned, including a forbidden working. +50 score.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to speak mind to mind, or send something under the slab — Robert Fludd made the case: "I disarm faster when it's already ticking." The party chose to pass a plan through the stone.
📡 The link carries more than reassurance: a plan goes across it, timed, with both halves moving on the same count. They meet in the middle of whatever was waiting, from two sides at once, and are still in that shape when the next room opens. +36 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to rest and heal, or move on — Michael Sendivogius made the case: "Danger pay. Emphasis on pay." The party chose to strip the gold leaf.
⛏️ The party strips 30 gold of leaf from the altar. The next disaster will hit harder for it.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to brace together, or scatter and regroup — Tycho Brahe made the case: "The sword's just how I open lockboxes." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to sing the third harmony, or attune the resonances — Pico della Mirandola made the case: "Fascinating. Everyone stand behind me while I annotate." The party chose to endure the discord.
🔊 The discord tears at the ears and nerves, and the party comes out of it well apart, each of them having walked away from the sound in a different direction. 3 damage, and no line to speak of.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to solve the progression, or read the dust — Robert Fludd made the case: "It isn't stealing if the owner's a skeleton." The party chose to just walk it.
💥 It is a floor for about six paces. 4 damage out of the ceiling, and the party finishes the crossing at a scattered run.
☠️ Michael Sendivogius falls. The party's fighter is dead; the 3 still standing march on.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to scatter and regroup — Tycho Brahe made the case: "Everything down here is carrying something. I collect." The party chose to brace together.
🌋 The party braces together and rides it out: 8 damage taken.
🛡️ Somebody has to stand where Michael Sendivogius was standing. Tycho Brahe moves up. 🕯️ The wick is well down the oil. 2 more marches of light, then none.
✚ Tycho Brahe is opened up badly enough that the delve will keep it: 11 is as whole as they get until town. The Reckless do not stop to bind anything, and more of it stays with them.
The boss chamber. The Glacier's Heart, half-melted and wholly furious waits at its center (attack 18, health 58); killing it clears the dungeon. Plate and chitin cover it: the party's blows do 2 less damage each round. It keeps clear of the torches: weak to fire (fire damage ×1.5). Pillars break the room into aisles — something to fight behind. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to stand and fight, or fall back — the Covetous refused to leave anything behind. The party chose to fight from behind the pillars.
🏛️ The party backs into a row of squat pillars and makes the monster come down one aisle at a time: 3 damage as it closes. ☠️ Even so, the Glacier's Heart, half-melted and wholly furious beats the party down. 🩸 Pico della Mirandola takes the worst of it: 13 of the party's 36. 📐 The party meets it standing as the last room left them. 💢 Sunder reminds the plate it was ore: it stops turning blows for the rest of the fight. 🛡️ Aegis of Ash goes up before the first blow: 2 less damage every round. 🎒 4 more preparations hold besides — the ledger keeps them.
🕯️ Someone checks the reservoir and does not like the answer: oil for 1 more march.
☠️ Tycho Brahe falls. The party's fighter is dead; the 2 still standing march on.
☠️ Pico della Mirandola falls. The party's wizard is dead; one of them is still standing.
☠️ Robert Fludd falls. The party's rogue is dead, and there is nobody left to carry them out.
The party is wiped out in the Ice Caverns of the Mad Pyromancer. The dead: Michael Sendivogius, Tycho Brahe, Pico della Mirandola, Robert Fludd. Rooms cleared: 13. Trophies lost with them: 1 (latest: ❄️ a pinch of wisp-rime).
Regenerate this exact delve:
npm run simulate -- --seed log-hard-114