medium · 16 rooms · did not come back · seed log-medium-113
🔥 The caster opens with Radiant Lance, chosen precisely for the monster's holy weakness: spell damage ×1.5.
The line this delve would be retold by.
12 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Giordano Bruno carries it (8 mentions against 4); 4/4 named |
| met | Rooms should be in the order they are for a reason. | 3 of 16 rooms answer an earlier one (19%) |
| met | Something must go wrong, and it should be legible when it does. | 6 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.5× the median (peak 5, median 2) |
| met | A choice reads as a choice only when the alternatives are named. | 16 of 16 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 4 deaths, each of somebody the reader had met |
| met | Name the thing and state the number. | 13 of 16 resolutions state a number |
| met | The party should not argue in one voice. | 5 distinct voices across 16 deliberations |
| missed | No sentence should appear twice in one delve, verbatim. | 1 effect line printed verbatim more than once (worst ×2) |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 2, back half 5 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A library. The party can study here to learn spells. A font holds water that has been still a long time and is somehow clean. Pillars break the room into aisles — something to fight behind.
They might have chosen to reconstruct his rounds, or question the ghost gently — Giordano Bruno made the case: "I know a spell for this. It's called leaving." The party chose to read the place itself.
🧭 The map is unnecessary: the place was laid out by someone with habits, and habits can be read off three corridors. The party stops doubling back — two marches of oil saved, and the next snare is on the route before they reach it. +30 score. 🎓 Nobody here is the person you would send. It shows, by 10 renown.
🕳️ Giordano Bruno finds a hidden door into the burial wing. Behind it: burial niches, most of them open. Its rooms join the route.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A silvered mirror leans against the wall, and it shows the room more honestly than the room does. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to rest and heal, or strip the gold leaf — Paracelsus made the case: "If it smokes, it works. If it screams, it works better." The party chose to move on.
The party files through and leaves the room behind.
A frost wisp singed around the edges holds the room (attack 4, health 7). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It keeps clear of the torches: weak to fire (fire damage ×1.5). Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to stand and fight, or fall back — Michael Maier made the case: "Don't burn the carcass — half my income is in the glands." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
🛡️ Giordano Bruno walks in front, which is where the blows land first.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. Shelves sag under books nobody has audited in a century.
They might have chosen to open it with Knock, or loot the treasure — Pico della Mirandola made the case: "Overchannel? I call it generous casting." The party chose to leave it alone.
🚶 The party leaves the treasure untouched and moves on.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A font holds water that has been still a long time and is somehow clean. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to attune the resonances, or link the three frequencies — Giordano Bruno made the case: "I did not survive the academy by standing in the open." The party chose to sing the third harmony.
🎵 A perfect voice finds the third harmony. The three frequencies lock into a single, beautiful chord. The walls settle and the front-rank member feels renewed. +18 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to negotiate with it, or answer it in its own tongue — Paracelsus made the case: "Peer review can wait. The flask can't." The party chose to investigate its claim.
📖 The claim checks out in every particular, which it did not expect anyone to bother doing. It steps out of the way. +20 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to brace together, or sift the rubble — Michael Maier made the case: "Everything in this room fits in my satchel if I believe." The party chose to scatter and regroup.
🌋 The party scatters; 2 members guessed wrong and took 3 damage each.
✚ Pico della Mirandola takes a wound that will not close down here. Healing can bring them back to 11, no further, until town. The Reckless do not stop to bind anything, and more of it stays with them.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to pass a plan through the stone, or send something under the slab — Pico della Mirandola made the case: "Fascinating. Everyone stand behind me while I annotate." The party chose to signal by sound.
🎵 Struck rather than shouted: the note goes through the stone where a voice would not, and a rhythm is agreed in about a minute. +20 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
🧭 The Scholarly wanted the shelves: the party turns off into the archive wing. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. Half the ceiling is on the floor, in pieces worth stepping around. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to search for a way around, or bypass it with a utility spell — Giordano Bruno made the case: "What that thing drops will fund a semester of research." The party chose to push through and take the hit.
💥 The party pushes through the trap, taking 2 damage. The Craven spotted the tripwire first: 1 less damage. 🔮 This is the snare the party was told about: half the damage it would have done. ❄️ Frost Lance counters the flame jet: 2 less damage.
One of the thawed dead, steaming gently holds the room (attack 6, health 12). The party must decide how to get past it. It is venomous: even a won fight leaves poison working, unless a cleric cures it. It will not face the cleric: undead take holy damage ×1.5. A boulder sits at the top of a slope, held by a wedge of rotten timber. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to stand and fight, or open with a combat spell — Paracelsus made the case: "Shake it and see." The party chose to fall back.
💨 They fall back, paying 2 for the room they do not take.
The same room again. Whatever is in it has had time to think. It is venomous: even a won fight leaves poison working, unless a cleric cures it. It will not face the cleric: undead take holy damage ×1.5.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Overchannel? I call it generous casting." The party chose to open with a combat spell.
🔥 The caster opens with Radiant Lance, chosen precisely for the monster's holy weakness: spell damage ×1.5. ⚔️ The party kills one of the thawed dead, steaming gently in 1 round, taking 0 damage. 📐 The party meets it standing as the last room left them. 🛡️ Aegis of Ash goes up before the first blow: 2 less damage every round. 🐍 The Blade of the Adder has taught its bearer what venom tastes like: the party shrugs this off. 🎒 4 more preparations hold besides — the ledger keeps them.
A library. The party can study here to learn spells. Pillars break the room into aisles — something to fight behind. Shelves sag under books nobody has audited in a century.
They might have chosen to read the sealed texts, or study the shelves — Pico della Mirandola made the case: "Fundamentals of Sorcery, volume three, page ninety: this exact mistake." The party chose to strip the shelves.
📚 The wizard strips sagging shelves: a scroll of Shelf-Found Working for the grimoire.
🕯️ The lantern is burning low: oil for 2 more marches.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to brace together, or scatter and regroup — Giordano Bruno made the case: "I did not survive the academy by standing in the open." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
🕯️ Someone checks the reservoir and does not like the answer: oil for 1 more march.
A frost wisp singed around the edges holds the room (attack 4, health 7). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It keeps clear of the torches: weak to fire (fire damage ×1.5). A pit takes up a third of the floor. The bottom is not visible. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Transmutation started as a hobby. It's a livelihood now." The party chose to open with a combat spell.
🔥 The caster opens with Fireball, chosen precisely for the monster's fire weakness: spell damage ×1.5. ⚔️ The party kills a frost wisp singed around the edges in 1 round, taking 0 damage. 🛡️ Aegis of Ash goes up before the first blow: 2 less damage every round. 🛡️ The prayers on the inside of the buckler turn aside half of what the party set off. 🎒 8 more preparations hold besides — the ledger keeps them.
🕯️ The lantern dies with the party still under the hill. No more light to carry.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to speak with whatever wears the armour, or name the armour by its heraldry — Michael Maier made the case: "Peer review can wait. The flask can't." The party chose to read its movement and walk around it.
🎯 Eleven paces, a turn, eleven paces back. The party crosses in the gap and comes out the far side abreast and unhurried. +18 score.
🕯️ The lantern dies with the party still under the hill. No more light to carry.
The boss chamber. The Mad Pyromancer, delighted someone flammable came waits at its center (attack 12, health 27); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A sarcophagus stands against the wall with its lid slightly wrong. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or fall back — the Craven wanted no part of the alternative. The party chose to open with a combat spell.
🔥 The caster opens with Frost Lance, chosen precisely for the monster's frost weakness: spell damage ×1.5. ☠️ Even softened, the Mad Pyromancer, delighted someone flammable came beats the party down. 🩸 Most of that lands on Paracelsus — 8 of the 22 taken. 📐 The party meets it standing as the last room left them. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 🔨 The Blessed Mace sanctifies the room between swings: whatever was stirring in the stone settles. 🎒 5 more preparations hold besides — the ledger keeps them.
🌑 The party gropes through the dark and pays for it: 5 damage to everyone. The Craven creep, and the dark takes its time with them. The Covetous will not leave a room unsearched, even blind. It costs them.
☠️ Giordano Bruno falls. The party's wizard is dead; the 3 still standing march on.
☠️ Paracelsus falls. The party's alchemist is dead; the 2 still standing march on.
☠️ Michael Maier falls. The party's alchemist is dead; one of them is still standing.
☠️ Pico della Mirandola falls. The party's wizard is dead, and there is nobody left to carry them out.
The party is wiped out in the Ice Caverns of the Mad Pyromancer. The dead: Giordano Bruno, Paracelsus, Michael Maier, Pico della Mirandola. Rooms cleared: 15. Trophies lost with them: 2 (latest: ❄️ a pinch of wisp-rime).
Regenerate this exact delve:
npm run simulate -- --seed log-medium-113