medium · 17 rooms · came back · seed log-medium-105
🏛️ The party backs into a row of squat pillars and makes the monster come down one aisle at a time: 4 damage as it closes.
The line this delve would be retold by.
12 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Kenelm Digby carries it (6 mentions against 5); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | 1 of 17 rooms answer an earlier one (6%) |
| met | Something must go wrong, and it should be legible when it does. | 8 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 4.0× the median (peak 4, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 17 of 17 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 1 death, each of somebody the reader had met |
| met | Name the thing and state the number. | 16 of 17 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 17 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran 2 rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 2, back half 6 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A cold-eyed wraith holds the room (attack 7, health 10). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. Pillars break the room into aisles — something to fight behind. Somebody stacked supplies here and never came back for them.
They might have chosen to stand and fight, or fall back — Paracelsus made the case: "Don't burn the carcass — half my income is in the glands." The party chose to fight from behind the pillars.
🏛️ The party backs into a row of squat pillars and makes the monster come down one aisle at a time: 4 damage as it closes. ⚔️ The party kills a cold-eyed wraith in 1 round, taking 0 damage. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 🧱 The party fights from behind stacked crates and barrels: 1 less damage per round. 💥 The Reckless finish the fight with style: +5 score. 🎒 4 more preparations hold besides — the ledger keeps them.
🛡️ Paracelsus takes the front of the march, and the rest fall in behind.
A cold-eyed wraith holds the room (attack 7, health 10). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. Shelves sag under books nobody has audited in a century.
They might have chosen to name the armour by its heraldry, or strip the insignia off it — Margaret Cavendish made the case: "The safety margin is where the good magic lives." The party chose to fall back.
💨 The party gives ground, 2 damage on the way out, and the room keeps what it was holding.
They are back. The room has not improved. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5.
They might have chosen to name the armour by its heraldry, or strip the insignia off it — Pico della Mirandola made the case: "I did not survive the academy by standing in the open." The party chose to read its movement and walk around it.
🎯 Eleven paces, a turn, eleven paces back. The party crosses in the gap and comes out the far side abreast and unhurried. +18 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A tripwire runs up the wall to a bell: an alarm trap. Little damage, but the next monster will be warned (+2 attack). A pit takes up a third of the floor. The bottom is not visible. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to disarm the trap, or push through and take the hit — Kenelm Digby made the case: "I disarm faster when it's already ticking." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
🧭 The wizard reads everything, on principle: the party turns off into the archive wing. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to push through and take the hit, or search for a way around — Kenelm Digby made the case: "There's a wire there. I noticed it while planning my retreat." The party chose to disarm the trap.
🗝️ The rogue disarms the trap. No damage taken; +20 score.
A library. The party can study here to learn spells. Pillars break the room into aisles — something to fight behind. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to read the sealed texts, or study the shelves — Margaret Cavendish made the case: "Knowledge is treasure, but treasure is also treasure." The party chose to fill the waterskins.
⛲ The party fills its waterskins at a stone font of still water: 3 health healed.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A font holds water that has been still a long time and is somehow clean. Pillars break the room into aisles — something to fight behind.
They might have chosen to rest and heal, or move on — Pico della Mirandola made the case: "Overchannel? I call it generous casting." The party chose to strip the gold leaf.
⛏️ The party strips 30 gold of leaf from the altar. The next disaster will hit harder for it.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. Pillars break the room into aisles — something to fight behind.
They might have chosen to read the sealed texts, or study the shelves — Kenelm Digby made the case: "I've counted the exits. There are three. I love them all." The party chose to strip the shelves.
📚 The wizard strips sagging shelves: a scroll of Shelf-Found Working for the grimoire.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them.
They might have chosen to loot the treasure, or inspect it first — Paracelsus made the case: "Run first. The reaction can finish without us." The party chose to crack the crates open.
📦 The party cracks open stacked crates and barrels: 55 gold.
A cold-eyed wraith holds the room (attack 7, health 10). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. A gargoyle spout drips something that is not water into a stained channel. Pillars break the room into aisles — something to fight behind.
They might have chosen to accept the duel, or negotiate the terms — Kenelm Digby made the case: "My fingers itch. That means gold, or a rash." The party chose to sneak past.
🗡️ The rogue leads the party past a cold-eyed wraith unseen. No damage taken; +15 score. 👢 The Boots of the Quiet Step add +1.5 to the sneak roll.
🕯️ Someone checks the reservoir and does not like the answer: oil for 2 more marches.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to recognize the mosaic, or break through the wall — Pico della Mirandola made the case: "Transmutation started as a hobby. It's a livelihood now." The party chose to reconstruct the mosaic from memory.
🧠 Every detail aligns. The mosaic rebuilds perfectly, and what it shows is the floor plan of the rooms ahead — where the snare is, and where there is room to spread out before it. +20 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
🕯️ The lantern is burning low: oil for 1 more march. 🧭 The Covetous wanted what gets buried with people: the party turns off into the burial wing. Its rooms join the route.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to strip the gold leaf, or move on — Kenelm Digby made the case: "I already know which part of it sells." The party chose to rest and heal.
🕯️ The party rests at the shrine: 5 health healed per member.
🕯️ The last of the oil goes. From here the party walks in the dark.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong. Somebody stacked supplies here and never came back for them.
They might have chosen to inspect it first, or leave it alone — Paracelsus made the case: "Don't burn the carcass — half my income is in the glands." The party chose to loot the treasure.
🦷 The chest is a mimic. It bites for 5 damage before the party kills it, recovering 15 gold.
🪶 Feather Step means the floor never tells them what they hit. Nothing does: 3 damage avoided.
✚ Paracelsus takes a wound that will not close down here. Healing can bring them back to 11, no further, until town. The Reckless do not stop to bind anything, and more of it stays with them.
A goblin toll-gang holds the room (attack 4, health 10). The party must decide how to get past it. A font holds water that has been still a long time and is somehow clean. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or sneak past — Margaret Cavendish made the case: "I know a spell for this. It's called leaving." The party chose to fall back.
💨 They fall back, paying 2 for the room they do not take.
The same room again. Whatever is in it has had time to think.
They might have chosen to stand and fight, or fall back — Margaret Cavendish made the case: "The safety margin is where the good magic lives." The party chose to open with a combat spell.
🔥 Chain Lightning opens the fight, softening the monster before the first blow. ⚔️ The party kills a goblin toll-gang in 1 round, taking 0 damage. 📐 The party meets it standing as the last room left them. 🛡️ The prayers on the inside of the buckler turn aside half of what the party set off. 💥 The Reckless finish the fight with style: +5 score. 🎒 7 more preparations hold besides — the ledger keeps them.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to solve the progression, or cross in order — Kenelm Digby made the case: "It isn't stealing if the owner's a skeleton." The party chose to read the dust.
👁️ Dust lies thick on the squares that never move. The party walks the dusty ones. +22 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
The boss chamber. The Dragon Whelp of the Deep Vault waits at its center (attack 10, health 28); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or fall back — Pico della Mirandola made the case: "Knowledge is treasure, but treasure is also treasure." The party chose to shove it into the brazier.
🔥 The party drives the monster into a brazier still burning: 16 fire damage. ⚔️ The party kills the Dragon Whelp of the Deep Vault in 2 rounds, taking 5 damage. 🩸 It is Paracelsus standing in front of it: 5 of the 5 the party takes. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 🔺 The party drives in as a wedge, everything committed forward. 💥 The Reckless finish the fight with style: +5 score. 🎒 3 more preparations hold besides — the ledger keeps them.
☠️ Paracelsus falls. The party's alchemist is dead; the 3 still standing march on.
the Old Delve is cleared: the boss is dead and the party walks out. Survivors: Margaret Cavendish, Pico della Mirandola, Kenelm Digby. Rooms cleared: 17. Trophies carried out: 3 (latest: 🔥 a vial of whelp-fire).
Regenerate this exact delve:
npm run simulate -- --seed log-medium-105