medium · 16 rooms · came back · seed log-medium-97
💚 Mending Word closes Michael Sendivogius's wounds mid-fight: 14 healed in round 1, then 7 a round while it holds.
The line this delve would be retold by.
10 of 12 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Giordano Bruno carries it (8 mentions against 5); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | nothing any room did reaches any later room |
| met | Something must go wrong, and it should be legible when it does. | 7 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 3.0× the median (peak 3, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 16 of 16 deliberations name a road not taken |
| n/a | A death is only worth reading if the dead had a line first. | nobody fell |
| met | Name the thing and state the number. | 10 of 16 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 16 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| missed | The back half should cost more than the front half. | front half 2, back half 1 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A library. The party can study here to learn spells. Pillars break the room into aisles — something to fight behind. Shelves sag under books nobody has audited in a century.
They might have chosen to study the shelves, or move on — Giordano Bruno made the case: "Why duel what you can outwit?" The party chose to read the sealed texts.
🔏 The wizard reads the sealed texts: 2 spells learned, including a forbidden working. +50 score. 📖 The Grimoire of Low Whispers adds +1.5 to the reading roll.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. Pillars break the room into aisles — something to fight behind.
They might have chosen to sing the third harmony, or attune the resonances — Johannes Trithemius made the case: "Doors, guards, promises — all pickable." The party chose to link the three frequencies.
🔗 The three principles understand each other. Tension dissolves; the frequencies fade into silence, and the walls steady. +16 score. 🎓 Nobody here is the person you would send. It shows, by 10 renown.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit.
They might have chosen to disarm the trap, or push through and take the hit — Giordano Bruno made the case: "I know a spell for this. It's called leaving." The party chose to bypass it with a utility spell.
The party moves on to the next room.
🛡️ Michael Sendivogius takes the front of the march, and the rest fall in behind.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to pass a plan through the stone, or speak mind to mind — Michael Sendivogius made the case: "A fight you skip counts double." The party chose to scatter and regroup.
🌋 The party scatters; nearly everyone finds cover. Minimal damage.
An ice crawler with too many pick-shaped legs holds the room (attack 5, health 11). The party must decide how to get past it. It is a swarm: spell openings hit it ×1.5. It keeps clear of the torches: weak to fire (fire damage ×1.5). A boulder sits at the top of a slope, held by a wedge of rotten timber. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "There's a cheaper way to do this. There always is." The party chose to open with a combat spell.
🔥 The caster opens with Fireball, chosen precisely for the monster's fire weakness: spell damage ×1.5. ⚔️ The party kills an ice crawler with too many pick-shaped legs in 1 round, taking 0 damage. 🗡️ The greatsword takes a whole rank of them at a stroke: 3 more damage a round. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 🎒 6 more preparations hold besides — the ledger keeps them.
🕳️ Kenelm Digby finds a hidden door into the archive wing. Behind it: shelving stacked to the ceiling, half of it collapsed. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to disarm the trap, or push through and take the hit — Giordano Bruno made the case: "Why duel what you can outwit?" The party chose to bypass it with a utility spell.
The party files through and leaves the room behind.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. Shelves sag under books nobody has audited in a century. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to loot the treasure, or inspect it first — Giordano Bruno made the case: "I did not survive the academy by standing in the open." The party chose to pry the sarcophagus open.
⚰️ The party pries the lid off a stone sarcophagus: 20 gold. ⚰️ The occupant objects: 4 damage before it is put back down.
✚ That one leaves a mark on Michael Sendivogius. Their ceiling drops to 11 for the rest of the delve.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A bed of rusted spikes stands out of the floor, most of them still upright. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to disarm the trap, or push through and take the hit — Giordano Bruno made the case: "I know a spell for this. It's called leaving." The party chose to bypass it with a utility spell.
There is nothing to fight and nothing to take. The party keeps going.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to answer it in its own tongue, or identify the disputed thing — Kenelm Digby made the case: "Doors, guards, promises — all pickable." The party chose to negotiate with it.
🤝 The grievance is real, old, and settleable. It stands aside, and pays 20 gold out of a hoard it says was never the point. +25 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
🕳️ Kenelm Digby finds a hidden door into the flooded wing. Behind it: a floor that slopes down into standing water. Its rooms join the route.
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to brace together — Johannes Trithemius made the case: "There's a wire there. I noticed it while planning my retreat." The party chose to scatter and regroup.
🌋 The party scatters; nearly everyone finds cover. Minimal damage.
One of the thawed dead, steaming gently holds the room (attack 6, health 12). The party must decide how to get past it. It is venomous: even a won fight leaves poison working, unless a cleric cures it. It will not face the cleric: undead take holy damage ×1.5. An anvil sits under a dead forge, still true.
They might have chosen to stand and fight, or fall back — Kenelm Digby made the case: "Every door is a suggestion." The party chose to sneak past.
🗡️ The rogue leads the party past one of the thawed dead, steaming gently unseen. No damage taken; +15 score. 💡 Dancing Light revealed the watcher's position: +1 to the sneak roll.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. A sarcophagus stands against the wall with its lid slightly wrong. Shelves sag under books nobody has audited in a century.
They might have chosen to loot the treasure, or leave it alone — Michael Sendivogius made the case: "I'll guard the rear. Someone has to. Far back." The party chose to inspect it first.
🔍 The party checks for mimics and curses first, then takes 89 gold safely. 🔍 The Masterwork Lockpicks found everything: the full gold taken, nothing missed. 🍀 Also in the hoard: a whetstone of surprising opinion (+1 attack), now worn by Johannes Trithemius.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to observe every detail, or search the room methodically — Kenelm Digby made the case: "I've counted the exits. There are three. I love them all." The party chose to move along.
⏭️ Nothing here. You move on, and never know what you passed.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to reconstruct the mosaic from memory, or recognize the mosaic — Johannes Trithemius made the case: "Doors, guards, promises — all pickable." The party chose to imagine what the image should be.
✨ Your creative instinct pieces together something that was never there but might have been. A hidden cache reveals itself. +10 gold, +16 score. 🎓 A second pair of hands that knows what it sees: +10 renown.
The boss chamber. The Mad Pyromancer, delighted someone flammable came waits at its center (attack 12, health 27); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). Pillars break the room into aisles — something to fight behind. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Why duel what you can outwit?" The party chose to open with a combat spell.
🔥 The caster opens with Hoarfrost, chosen precisely for the monster's frost weakness: spell damage ×1.5. ☠️ Even softened, the Mad Pyromancer, delighted someone flammable came beats the party down. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 💚 Mending Word closes Michael Sendivogius's wounds mid-fight: 14 healed in round 1, then 7 a round while it holds. 🎒 12 more preparations hold besides — the ledger keeps them.
The boss chamber. The Mad Pyromancer, delighted someone flammable came waits at its center (attack 12, health 27); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). Pillars break the room into aisles — something to fight behind. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Why duel what you can outwit?" The party chose to open with a combat spell.
🔥 The caster opens with Hoarfrost, chosen precisely for the monster's frost weakness: spell damage ×1.5. ☠️ Even softened, the Mad Pyromancer, delighted someone flammable came beats the party down. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 💚 Mending Word closes Michael Sendivogius's wounds mid-fight: 14 healed in round 1, then 7 a round while it holds. 🎒 12 more preparations hold besides — the ledger keeps them.
the Ice Caverns of the Mad Pyromancer is cleared: the boss is dead and the party walks out. Survivors: Kenelm Digby, Johannes Trithemius, Giordano Bruno, Michael Sendivogius. Rooms cleared: 14. Trophies carried out: 1 (latest: 🕷️ pick-leg greaves).
Regenerate this exact delve:
npm run simulate -- --seed log-medium-97