easy · 14 rooms · came back · seed log-easy-80
🔻 The party drives the monster back onto a bed of rusted floor spikes: 11 damage, and it has to pull itself off them.
The line this delve would be retold by.
10 of 12 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Cornelius Agrippa carries it (8 mentions against 3); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | nothing any room did reaches any later room |
| met | Something must go wrong, and it should be legible when it does. | 4 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.0× the median (peak 2, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 13 of 14 deliberations name a road not taken |
| n/a | A death is only worth reading if the dead had a line first. | nobody fell |
| met | Name the thing and state the number. | 13 of 14 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 13 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| missed | The back half should cost more than the front half. | front half 5, back half 1 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A library. The party can study here to learn spells. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. A font holds water that has been still a long time and is somehow clean.
They might have chosen to move on — Cornelius Agrippa made the case: "Plan? I'm the plan." The party chose to study the shelves.
📚 The party studies the shelves and learns 2 spells.
🧭 The Covetous wanted what gets buried with people: the party turns off into the burial wing. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A bed of rusted spikes stands out of the floor, most of them still upright. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to disarm the trap, or search for a way around — Robert Fludd made the case: "My fingers itch. That means gold, or a rash." The party chose to push through and take the hit.
💥 The party pushes through the trap, taking 6 damage. 🏮 The Everburning Lantern showed the pressure plates: 1 less damage.
🛡️ The order settles with Cornelius Agrippa at the head of it: whatever comes, comes to them.
✚ Cornelius Agrippa takes a wound that will not close down here. Healing can bring them back to 12, no further, until town. The Reckless do not stop to bind anything, and more of it stays with them. The Devout tend what the dungeon opens: fewer blows leave a mark that stays.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong. Somebody stacked supplies here and never came back for them.
They might have chosen to loot the treasure, or inspect it first — Michael Maier made the case: "Shake it and see." The party chose to pry the sarcophagus open.
⚰️ The party pries the lid off a stone sarcophagus: 20 gold. ⚰️ The occupant objects: 4 damage before it is put back down.
✚ 2 wounds on Cornelius Agrippa, and the ceiling with them: 10, and no more.
A connecting corridor. Nothing blocks the way; the party moves through.
There was only one option: the party chose to move on.
The party crosses the room and takes the far door.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to strip the gold leaf, or move on — Cornelius Agrippa made the case: "The body is a temple. Mine's a fortress." The party chose to rest and heal.
🕯️ The party rests at the shrine: 9 health healed per member.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to bring the fever down, or diagnose and treat the fever — Robert Fludd made the case: "I've studied every trap in the codex. This one's new. Wonderful." The party chose to apply a natural remedy.
🌿 The cure is mundane: cool water, rest, and specific herbs gathered from the last room. Within the hour, the crisis passes. +16 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to inspect it first, or leave it alone — Michael Maier made the case: "The notes end mid-sentence. I intend to finish them." The party chose to loot the treasure.
💰 The party loots the chest: 43 gold. 📜 Also in the hoard: a scroll of Chain Lightning, added to the grimoire.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to loot the treasure, or inspect it first — John Napier made the case: "Everything down here is carrying something. I collect." The party chose to crack the crates open.
📦 The party cracks open stacked crates and barrels: 20 gold.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A tripwire runs up the wall to a bell: an alarm trap. Little damage, but the next monster will be warned (+2 attack). A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to read the dust, or ask which square is safe — Cornelius Agrippa made the case: "Last one in buys the ale!" The party chose to solve the progression.
📐 Every third square, then every fifth: the safe path is a sequence, and once it is written down the rest of the mechanism is legible too. The party crosses dry-shod and reads the next snare off the same logic. +30 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
The candles go out: the castle itself attacks the party in the dark. The party must brace together or scatter.
They might have chosen to brace together, or scatter and regroup — Robert Fludd made the case: "My fingers itch. That means gold, or a rash." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 13 gold.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to inspect it first, or leave it alone — Michael Maier made the case: "Shake it and see." The party chose to loot the treasure.
💰 The party loots the chest: 59 gold. 💰 Also in the hoard: a purse nobody came back for, 15 gold.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to inspect it first, or leave it alone — John Napier made the case: "The body is a temple. Mine's a fortress." The party chose to loot the treasure.
💰 The party loots the chest: 51 gold.
The boss chamber. The Bride, who was here long before the Lord waits at its center (attack 4, health 12); killing it clears the dungeon. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. A portcullis hangs raised above the passage, on a chain that still turns. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to stand and fight, or fall back — Cornelius Agrippa made the case: "Danger pay. Emphasis on pay." The party chose to put it onto the floor spikes.
🔻 The party drives the monster back onto a bed of rusted floor spikes: 11 damage, and it has to pull itself off them. ☠️ Even so, the Bride, who was here long before the Lord beats the party down. 🗡️ The daggers land before the argument starts: nothing comes back in the first round. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 💚 Balm of Hours closes Cornelius Agrippa's wounds mid-fight: 10 healed in round 6, then 5 a round while it holds. 🎒 2 more preparations hold besides — the ledger keeps them.
The boss chamber. The Bride, who was here long before the Lord waits at its center (attack 4, health 12); killing it clears the dungeon. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. A portcullis hangs raised above the passage, on a chain that still turns. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to stand and fight, or fall back — Cornelius Agrippa made the case: "Danger pay. Emphasis on pay." The party chose to put it onto the floor spikes.
🔻 The party drives the monster back onto a bed of rusted floor spikes: 11 damage, and it has to pull itself off them. ☠️ Even so, the Bride, who was here long before the Lord beats the party down. 🗡️ The daggers land before the argument starts: nothing comes back in the first round. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 💚 Balm of Hours closes Cornelius Agrippa's wounds mid-fight: 10 healed in round 6, then 5 a round while it holds. 🎒 2 more preparations hold besides — the ledger keeps them.
the Castle of the Vampire Lord is cleared: the boss is dead and the party walks out. Survivors: Cornelius Agrippa, Robert Fludd, Michael Maier, John Napier. Rooms cleared: 12.
Regenerate this exact delve:
npm run simulate -- --seed log-easy-80