medium · 14 rooms · came back · seed log-medium-73
🤒 John Dee is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
The line this delve would be retold by.
11 of 12 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Cornelius Agrippa carries it (7 mentions against 6); 4/4 named |
| met | Rooms should be in the order they are for a reason. | 2 of 14 rooms answer an earlier one (14%) |
| met | Something must go wrong, and it should be legible when it does. | 6 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.0× the median (peak 4, median 2) |
| met | A choice reads as a choice only when the alternatives are named. | 14 of 14 deliberations name a road not taken |
| n/a | A death is only worth reading if the dead had a line first. | nobody fell |
| met | Name the thing and state the number. | 13 of 14 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 14 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| missed | The back half should cost more than the front half. | front half 10, back half 5 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to bring the fever down, or diagnose and treat the fever — John Dee made the case: "Tithes flow both directions, technically." The party chose to push through and take the hit.
🤒 John Dee is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
✚ John Dee takes a wound that will not close down here. Healing can bring them back to 11, no further, until town. The Reckless do not stop to bind anything, and more of it stays with them.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A sarcophagus stands against the wall with its lid slightly wrong. A font holds water that has been still a long time and is somehow clean.
They might have chosen to sing the third harmony, or attune the resonances — Cornelius Agrippa made the case: "Everything down here is carrying something. I collect." The party chose to endure the discord.
🔊 The discord tears at the ears and nerves, and the party comes out of it well apart, each of them having walked away from the sound in a different direction. 3 damage, and no line to speak of.
✚ That one leaves a mark on Cornelius Agrippa. Their ceiling drops to 12 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to reconstruct his rounds, or question the ghost gently — Johannes Trithemius made the case: "Quietly is for people with time." The party chose to read the place itself.
🧭 The map is unnecessary: the place was laid out by someone with habits, and habits can be read off three corridors. The party stops doubling back — two marches of oil saved, and the next snare is on the route before they reach it. +30 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong. Somebody stacked supplies here and never came back for them.
They might have chosen to appraise the three chests, or read the maker's mark — Michael Maier made the case: "If it smokes, it works. If it screams, it works better." The party chose to loot the treasure.
🦷 The chest is a mimic. It bites for 5 damage before the party kills it, recovering 24 gold.
✚ 2 wounds on Cornelius Agrippa, and the ceiling with them: 10, and no more.
A library. The party can study here to learn spells. Pillars break the room into aisles — something to fight behind. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to reconstruct the mosaic from memory, or recognize the mosaic — John Dee made the case: "Heal fast, ask later." The party chose to imagine what the image should be.
✨ Your creative instinct pieces together something that was never there but might have been. A hidden cache reveals itself. +10 gold, +16 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to search the room methodically, or divine what is hidden here — Cornelius Agrippa made the case: "Danger pay. Emphasis on pay." The party chose to observe every detail.
👁️ Hidden in plain sight: an alcove holding coin and small valuables, overlooked by a hundred hurrying parties. +15 gold, +18 score. 🎓 Near enough to the discipline to try, not near enough to be paid for it: 10 renown short.
A library. The party can study here to learn spells. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. A font holds water that has been still a long time and is somehow clean.
They might have chosen to study the shelves, or move on — Johannes Trithemius made the case: "My fingers itch. That means gold, or a rash." The party chose to fill the waterskins.
⛲ The party fills its waterskins at a stone font of still water: 3 health healed.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to study the shelves — Michael Maier made the case: "Don't burn the carcass — half my income is in the glands." The party chose to move on.
The party files through and leaves the room behind.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A silvered mirror leans against the wall, and it shows the room more honestly than the room does. Somebody stacked supplies here and never came back for them.
They might have chosen to loot the treasure, or inspect it first — John Dee made the case: "Even the dead tithe here. Especially the dead." The party chose to crack the crates open.
📦 The party cracks open stacked crates and barrels: 20 gold.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to speak with whatever wears the armour, or name the armour by its heraldry — Cornelius Agrippa made the case: "Last one in buys the ale!" The party chose to put the armour down.
⚔️ Empty armour does dent like full armour, and hits back like it too. 4 damage, a great deal of noise, and the party comes out of it spread across the passage.
🕯️ The lantern is burning low: oil for 2 more marches. 🕳️ Johannes Trithemius finds a hidden door into the burial wing. Behind it: burial niches, most of them open. Its rooms join the route.
✚ Cornelius Agrippa is wounded again — 3 scars now, and nothing can heal them past 8 before town.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to rest and heal, or strip the gold leaf — Johannes Trithemius made the case: "It isn't stealing if the owner's a skeleton." The party chose to bless the font and drink.
⛲ The cleric says the words over a stone font of still water and the party drinks: 5 health healed.
🕯️ The lantern is burning low: oil for 1 more march.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. Shelves sag under books nobody has audited in a century. A portcullis hangs raised above the passage, on a chain that still turns.
They might have chosen to inspect it first, or leave it alone — Michael Maier made the case: "If it smokes, it works. If it screams, it works better." The party chose to loot the treasure.
💰 The party loots the chest: 88 gold. 📜 Also in the hoard: a scroll of Chain Lightning, added to the grimoire.
🕯️ The lantern dies with the party still under the hill. No more light to carry.
The boss chamber. The Bride, who was here long before the Lord waits at its center (attack 10, health 27); killing it clears the dungeon. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. A pit takes up a third of the floor. The bottom is not visible. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to stand and fight, or fall back — John Dee made the case: "Faith walks in front. So do I." The party chose to open with a combat spell.
🔥 The caster opens with Dawnbreak, chosen precisely for the monster's holy weakness: spell damage ×1.5. ☠️ Even softened, the Bride, who was here long before the Lord beats the party down. 📐 The party meets it standing as the last room left them. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 💚 Mending Word closes Cornelius Agrippa's wounds mid-fight: 9 healed in round 1, then 5 a round while it holds. 🎒 19 more preparations hold besides — the ledger keeps them.
🛡️ Cornelius Agrippa takes the front of the march, and the rest fall in behind. 💡 Dancing Light kindles in the empty air and the party walks on seeing. The dark takes nothing.
✚ 2 wounds on John Dee, and the ceiling with them: 9, and no more.
✚ Cornelius Agrippa is wounded again — 4 scars now, and nothing can heal them past 6 before town.
✚ That one leaves a mark on Johannes Trithemius. Their ceiling drops to 9 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them.
✚ That one leaves a mark on Michael Maier. Their ceiling drops to 10 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them.
The boss chamber. The Bride, who was here long before the Lord waits at its center (attack 10, health 27); killing it clears the dungeon. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. A pit takes up a third of the floor. The bottom is not visible. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to stand and fight, or fall back — John Dee made the case: "Faith walks in front. So do I." The party chose to open with a combat spell.
🔥 The caster opens with Dawnbreak, chosen precisely for the monster's holy weakness: spell damage ×1.5. ☠️ Even softened, the Bride, who was here long before the Lord beats the party down. 📐 The party meets it standing as the last room left them. 🧱 The party fights from behind a row of squat pillars: 1 less damage per round. 💚 Mending Word closes Cornelius Agrippa's wounds mid-fight: 9 healed in round 1, then 5 a round while it holds. 🎒 19 more preparations hold besides — the ledger keeps them.
🛡️ Cornelius Agrippa takes the front of the march, and the rest fall in behind. 💡 Dancing Light kindles in the empty air and the party walks on seeing. The dark takes nothing.
✚ 2 wounds on John Dee, and the ceiling with them: 9, and no more.
✚ Cornelius Agrippa is wounded again — 4 scars now, and nothing can heal them past 6 before town.
✚ That one leaves a mark on Johannes Trithemius. Their ceiling drops to 9 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them.
✚ That one leaves a mark on Michael Maier. Their ceiling drops to 10 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them.
the Castle of the Vampire Lord is cleared: the boss is dead and the party walks out. Survivors: John Dee, Cornelius Agrippa, Johannes Trithemius, Michael Maier. Rooms cleared: 12.
Regenerate this exact delve:
npm run simulate -- --seed log-medium-73