hard · 12 rooms · came back · seed log-hard-70
🤒 Cornelius Agrippa is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
The line this delve would be retold by.
12 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Cornelius Agrippa carries it (6 mentions against 4); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | 1 of 12 rooms answer an earlier one (8%) |
| met | Something must go wrong, and it should be legible when it does. | 5 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.5× the median (peak 5, median 2) |
| met | A choice reads as a choice only when the alternatives are named. | 12 of 12 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 1 death, each of somebody the reader had met |
| met | Name the thing and state the number. | 10 of 12 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 12 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran 3 rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 0, back half 5 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
The dungeon itself turns hostile. The party must brace together or scatter. Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to brace together, or scatter and regroup — Cornelius Agrippa made the case: "My shield has a saint on it. She's watching. Form up." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
🛡️ Cornelius Agrippa walks in front, which is where the blows land first.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to loot the treasure, or inspect it first — Paracelsus made the case: "The Work is a devotion. The explosions are incidental." The party chose to leave it alone.
🚶 The party leaves the treasure untouched and moves on.
A rattling skeleton patrol holds the room (attack 9, health 21). The party must decide how to get past it. It will not face the cleric: undead take holy damage ×1.5. Somebody stacked supplies here and never came back for them. A gargoyle spout drips something that is not water into a stained channel.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Overchannel? I call it generous casting." The party chose to open with a combat spell.
🔥 Firebolt opens the fight, softening the monster before the first blow. ⚔️ A rattling skeleton patrol is dead before the party closes: it never gets a round. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🛡️ The prayers on the inside of the buckler turn aside half of what the party set off. 🎒 5 more preparations hold besides — the ledger keeps them.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to observe every detail, or divine what is hidden here — Giordano Bruno made the case: "The safety margin is where the good magic lives." The party chose to search the room methodically.
🔎 Systematic searching reveals a cache in the oldest stones. Not as rich as it might have been, but real. +20 gold, +14 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
🧭 The Devout did not like leaving the dead untended: the party turns off into the burial wing. Its rooms join the route.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to strip the gold leaf, or move on — Cornelius Agrippa made the case: "Last one in buys the ale!" The party chose to rest and heal.
🕯️ The party rests at the shrine: 9 health healed per member.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A silvered mirror leans against the wall, and it shows the room more honestly than the room does. Somebody stacked supplies here and never came back for them.
They might have chosen to inspect it first, or leave it alone — Paracelsus made the case: "If it smokes, it works. If it screams, it works better." The party chose to loot the treasure.
💰 The party loots the chest: 24 gold.
🕯️ Someone checks the reservoir and does not like the answer: oil for 2 more marches.
The dungeon itself turns hostile. The party must brace together or scatter. Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to scatter and regroup, or sift the rubble — Michael Sendivogius made the case: "The body is a temple. Mine's a fortress." The party chose to brace together.
🌋 The party braces together and rides it out: 5 damage taken. 💚 Balm of Hours heals 14 as the dust settles.
🕯️ Someone checks the reservoir and does not like the answer: oil for 1 more march.
A goblin toll-gang holds the room (attack 8, health 18). The party must decide how to get past it. A sarcophagus stands against the wall with its lid slightly wrong. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Magic is prayer with better handwriting." The party chose to shove it into the pit.
🕳️ The party shoves the monster into an open pit: 17 damage, and it has to climb back out. ⚔️ A goblin toll-gang is finished before it can strike back. 🔪 Six knives arrive before the party does: 4 damage before the first round. 💥 The Reckless finish the fight with style: +5 score. 🎒 3 more preparations hold besides — the ledger keeps them.
🕯️ The lantern dies with the party still under the hill. No more light to carry.
A gelatinous horror holds the room (attack 8, health 27). The party must decide how to get past it. Plate and chitin cover it: the party's blows do 2 less damage each round. It flinches from the cold: weak to frost (frost damage ×1.5). A crack runs the width of the room, wide enough to matter and too wide to jump twice. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to speak with whatever wears the armour, or name the armour by its heraldry — Cornelius Agrippa made the case: "Plan? I'm the plan." The party chose to read its movement and walk around it.
🎯 Eleven paces, a turn, eleven paces back. The party crosses in the gap and comes out the far side abreast and unhurried. +18 score. 🎓 A second pair of hands that knows what it sees: +10 renown.
💡 No oil left, so Dancing Light does the work — light enough to walk by, and 3 damage nobody pays.
A library. The party can study here to learn spells. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to read the sealed texts, or study the shelves — Paracelsus made the case: "As above, so below. Mind the fumes between." The party chose to move on.
The party crosses the room and takes the far door.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind.
They might have chosen to bring the fever down, or diagnose and treat the fever — Michael Sendivogius made the case: "My shield has a saint on it. She's watching. Form up." The party chose to push through and take the hit.
🤒 Cornelius Agrippa is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
🚶 The party looks into the burial wing (burial niches, most of them open) and keeps to the main route.
✚ That one leaves a mark on Cornelius Agrippa. Their ceiling drops to 12 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them. The Devout tend what the dungeon opens: fewer blows leave a mark that stays.
The boss chamber. The Dragon Whelp of the Deep Vault waits at its center (attack 18, health 52); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A crack runs the width of the room, wide enough to matter and too wide to jump twice. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "The safety margin is where the good magic lives." The party chose to shove it into the brazier.
🔥 The party drives the monster into a brazier still burning: 16 fire damage. ⚔️ The party kills the Dragon Whelp of the Deep Vault in 3 rounds, taking 17 damage. 🩸 It is Cornelius Agrippa standing in front of it: 8 of the 17 the party takes. 📐 The party meets it standing as the last room left them. 🔪 Six knives arrive before the party does: 4 damage before the first round. 💚 Balm of Hours closes Michael Sendivogius's wounds mid-fight: 14 healed in round 2, then 7 a round while it holds. 🎒 5 more preparations hold besides — the ledger keeps them.
✚ That one leaves a mark on Michael Sendivogius. Their ceiling drops to 11 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them. The Devout tend what the dungeon opens: fewer blows leave a mark that stays.
☠️ Cornelius Agrippa falls. The party's fighter is dead; the 3 still standing march on.
the Old Delve is cleared: the boss is dead and the party walks out. Survivors: Paracelsus, Michael Sendivogius, Giordano Bruno. Rooms cleared: 12. Trophies carried out: 3 (latest: 🔥 a vial of whelp-fire).
Regenerate this exact delve:
npm run simulate -- --seed log-hard-70