medium · 14 rooms · came back · seed log-medium-57
🌑 The party works the monster to the edge and puts it into a crack across the floor: 9 damage on the way down.
The line this delve would be retold by.
13 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Michael Maier carries it (6 mentions against 5); 4/4 named |
| met | Rooms should be in the order they are for a reason. | 3 of 14 rooms answer an earlier one (21%) |
| met | Something must go wrong, and it should be legible when it does. | 8 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.0× the median (peak 6, median 3) |
| met | A choice reads as a choice only when the alternatives are named. | 14 of 14 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 1 death, each of somebody the reader had met |
| met | Name the thing and state the number. | 13 of 14 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 14 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran 3 rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 2, back half 11 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A font holds water that has been still a long time and is somehow clean. Pillars break the room into aisles — something to fight behind.
They might have chosen to strip the gold leaf, or move on — Marsilio Ficino made the case: "The light goes first. I merely follow it, loudly." The party chose to rest and heal.
🕯️ The party rests at the shrine: 5 health healed per member.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A tripwire runs up the wall to a bell: an alarm trap. Little damage, but the next monster will be warned (+2 attack).
They might have chosen to solve the progression, or ask which square is safe — John Napier made the case: "Last one in buys the ale!" The party chose to push through and take the hit.
💥 The party pushes through the trap, taking 2 damage. 🔔 The alarm rings through the dungeon: the next monster will attack with +2.
🛡️ John Napier takes the front of the march, and the rest fall in behind.
✚ John Napier takes a wound that will not close down here. Healing can bring them back to 13, no further, until town. The Reckless do not stop to bind anything, and more of it stays with them. The Reckless do not stop to bind anything, and more of it stays with them.
A rattling skeleton patrol holds the room (attack 5, health 12). The party must decide how to get past it. It will not face the cleric: undead take holy damage ×1.5. Half the ceiling is on the floor, in pieces worth stepping around. A portcullis hangs raised above the passage, on a chain that still turns.
They might have chosen to accept the duel, or negotiate the terms — John Napier made the case: "Stand back — this is the part I'm for." The party chose to stand and fight.
🪄 Michael Maier uses the Wand of Embers — Accelerant Charge: 5 damage before round one. ⚔️ A rattling skeleton patrol is killed before it can strike back. The party takes no damage. 🔔 The alarm tripped earlier warned it: the monster attacks with +2 this fight. 🧱 The party fights from behind a fall of rubble: 1 less damage per round. 💥 The Reckless finish the fight with style: +5 score. 🎒 2 more preparations hold besides — the ledger keeps them.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. Pillars break the room into aisles — something to fight behind.
They might have chosen to read the place itself, or reconstruct his rounds — Marsilio Ficino made the case: "Heal fast, ask later." The party chose to question the ghost gently.
🤝 Asked gently and given time, he remembers most of it — enough to save a march of oil, and to be a good deal calmer about the whole business. +22 score. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A library. The party can study here to learn spells. A font holds water that has been still a long time and is somehow clean. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to move on, or bless the font and drink — Michael Maier made the case: "Shake it and see." The party chose to study the shelves.
📚 The party studies the shelves and learns 1 spell.
🕳️ Michael Maier finds a hidden door into the archive wing. Behind it: shelving stacked to the ceiling, half of it collapsed. Its rooms join the route.
A cold-eyed wraith holds the room (attack 7, health 10). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. Half the ceiling is on the floor, in pieces worth stepping around. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to stand and fight, or fall back — John Napier made the case: "Plan? I'm the plan." The party chose to put it down the crack in the floor.
🌑 The party works the monster to the edge and puts it into a crack across the floor: 9 damage on the way down. ⚔️ A cold-eyed wraith is finished before it can strike back. 🧱 The party fights from behind a fall of rubble: 1 less damage per round. 💥 The Reckless finish the fight with style: +5 score. 🎒 3 more preparations hold besides — the ledger keeps them.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to move on, or strip the shelves — Cornelius Agrippa made the case: "Last one in buys the ale!" The party chose to study the shelves.
📚 The party studies the shelves and learns 1 spell.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Half the ceiling is on the floor, in pieces worth stepping around. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to push through and take the hit, or search for a way around — Marsilio Ficino made the case: "The light goes first. I merely follow it, loudly." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
🕯️ The wick is well down the oil. 2 more marches of light, then none.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to loot the treasure, or inspect it first — Michael Maier made the case: "Every explosion is a lesson. Class is in session." The party chose to pry the sarcophagus open.
⚰️ The party pries the lid off a stone sarcophagus: 55 gold.
🕯️ The wick is well down the oil. 1 more march of light, then none.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind.
They might have chosen to sing the third harmony, or attune the resonances — John Napier made the case: "If it bleeds on me, that's how I know it's working." The party chose to endure the discord.
🔊 The discord tears at the ears and nerves, and the party comes out of it well apart, each of them having walked away from the sound in a different direction. 3 damage, and no line to speak of.
🕯️ The lantern dies with the party still under the hill. No more light to carry.
✚ John Napier is wounded again — 2 scars now, and nothing can heal them past 11 before town.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to answer it in its own tongue, or identify the disputed thing — Cornelius Agrippa made the case: "Plan? I'm the plan." The party chose to negotiate with it.
🤝 The grievance is real, old, and settleable. It stands aside, and pays 20 gold out of a hoard it says was never the point. +25 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
🌑 The party gropes through the dark and pays for it: 2 damage to everyone. The Bold walk the dark like a road they know. It costs them less than it should.
✚ Michael Maier takes a wound that will not close down here. Healing can bring them back to 10, no further, until town. The Reckless do not stop to bind anything, and more of it stays with them. The Reckless do not stop to bind anything, and more of it stays with them.
✚ John Napier is wounded again — 3 scars now, and nothing can heal them past 9 before town.
✚ That one leaves a mark on Marsilio Ficino. Their ceiling drops to 12 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them. The Reckless do not stop to bind anything, and more of it stays with them.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. Pillars break the room into aisles — something to fight behind.
They might have chosen to bring the fever down, or diagnose and treat the fever — Marsilio Ficino made the case: "Heal fast, ask later." The party chose to pry the sarcophagus open.
⚰️ The party pries the lid off a stone sarcophagus: 55 gold.
🌑 Another march by touch alone. Walls, edges, and things underfoot take 2 from each of them. 🚶 The party looks into the archive wing (shelving stacked to the ceiling, half of it collapsed) and keeps to the main route.
✚ 2 wounds on Michael Maier, and the ceiling with them: 8, and no more.
✚ John Napier is wounded again — 4 scars now, and nothing can heal them past 7 before town.
✚ 2 wounds on Marsilio Ficino, and the ceiling with them: 10, and no more.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind.
They might have chosen to rest and heal, or strip the gold leaf — Michael Maier made the case: "If it smokes, it works. If it screams, it works better." The party chose to move on.
Nothing here needs doing. The party walks on.
🌑 The dark is telling now. Everyone is bleeding somewhere they cannot see: 2 damage each.
✚ Michael Maier is wounded again — 3 scars now, and nothing can heal them past 6 before town.
✚ John Napier is wounded again — 5 scars now, and nothing can heal them past 5 before town.
✚ 3 wounds on Marsilio Ficino, and the ceiling with them: 8, and no more.
The boss chamber. The Ogre King Under the Stair waits at its center (attack 12, health 32); killing it clears the dungeon. Plate and chitin cover it: the party's blows do 2 less damage each round. A pit takes up a third of the floor. The bottom is not visible. Pillars break the room into aisles — something to fight behind.
They might have chosen to fall back, or pay the toll — Cornelius Agrippa made the case: "Stand back — this is the part I'm for." The party chose to stand and fight.
🪄 Michael Maier uses the Wand of Embers — Accelerant Charge: 5 damage before round one. ⚔️ The party kills the Ogre King Under the Stair in 3 rounds, taking 8 damage. 🩸 It is Cornelius Agrippa standing in front of it: 5 of the 8 the party takes. 📐 The party meets it standing as the last room left them. 💢 Sunder reminds the plate it was ore: it stops turning blows for the rest of the fight. 🛡️ Aegis of Ash goes up before the first blow: 2 less damage every round. 🎒 8 more preparations hold besides — the ledger keeps them.
🌑 They have stopped calling it a march. 2 damage to everyone, again, and the hill goes on.
✚ 4 wounds on Michael Maier, and the ceiling with them: 4, and no more.
✚ That one leaves a mark on Cornelius Agrippa. Their ceiling drops to 12 for the rest of the delve. The Reckless do not stop to bind anything, and more of it stays with them. The Reckless do not stop to bind anything, and more of it stays with them.
✚ Marsilio Ficino is wounded again — 4 scars now, and nothing can heal them past 6 before town.
☠️ John Napier falls. The party's fighter is dead; the 3 still standing march on.
the Old Delve is cleared: the boss is dead and the party walks out. Survivors: Michael Maier, Cornelius Agrippa, Marsilio Ficino. Rooms cleared: 14. Trophies carried out: 3 (latest: 👑 the Ogre King's smallest crown).
Regenerate this exact delve:
npm run simulate -- --seed log-medium-57