easy · 17 rooms · came back · seed log-easy-56
🏛️ The party backs into a row of squat pillars and makes the monster come down one aisle at a time: 3 damage as it closes.
The line this delve would be retold by.
9 of 12 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Michael Maier carries it (6 mentions against 5); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | 1 of 17 rooms answer an earlier one (6%) |
| met | Something must go wrong, and it should be legible when it does. | 5 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 4.0× the median (peak 4, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 17 of 17 deliberations name a road not taken |
| n/a | A death is only worth reading if the dead had a line first. | nobody fell |
| met | Name the thing and state the number. | 13 of 17 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 17 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| missed | The boss should get to be a boss. | the boss died without acting — the delve has no climax |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| missed | The back half should cost more than the front half. | front half 7, back half 6 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A treasure chest sits in the room. It may hold gold; it may be a mimic.
They might have chosen to appraise the three chests, or read the maker's mark — Michael Maier made the case: "Don't burn the carcass — half my income is in the glands." The party chose to open it with Knock.
🚪 Knock opens the chest from across the room — it was a mimic, and it springs at nothing. 23 gold taken safely.
A treasure chest sits in the room. It may hold gold; it may be a mimic.
They might have chosen to open it with Knock, or inspect it first — Simon Forman made the case: "Tithes flow both directions, technically." The party chose to loot the treasure.
🦷 The chest is a mimic. It bites for 5 damage before the party kills it, recovering 26 gold.
✚ Cornelius Agrippa takes a wound that will not close down here. Healing can bring them back to 12, no further, until town.
A treasure chest sits in the room. It may hold gold; it may be a mimic.
They might have chosen to open it with Knock, or inspect it first — Cornelius Agrippa made the case: "Footwork is just grammar for the body." The party chose to loot the treasure.
💰 The party loots the chest: 49 gold.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. A font holds water that has been still a long time and is somehow clean.
They might have chosen to move on, or bless the font and drink — John Dee made the case: "The god counsels prudence. Loudly. Through me. Right now." The party chose to study the shelves.
📚 The party studies the shelves and learns 2 spells.
A library. The party can study here to learn spells. A font holds water that has been still a long time and is somehow clean. Shelves sag under books nobody has audited in a century.
They might have chosen to move on, or bless the font and drink — Michael Maier made the case: "Gold in, gold out — that's the whole science." The party chose to study the shelves.
📚 The party studies the shelves and learns 2 spells.
🧭 The Scholarly wanted the shelves: the party turns off into the archive wing. Its rooms join the route.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. A font holds water that has been still a long time and is somehow clean.
They might have chosen to study the shelves, or move on — Simon Forman made the case: "The commentaries disagree. I don't." The party chose to bless the font and drink.
⛲ The cleric says the words over a stone font of still water and the party drinks: 12 health healed.
A thrall footman, polite and bloodless holds the room (attack 2, health 5). The party must decide how to get past it. It will not face the cleric: undead take holy damage ×1.5. A pit takes up a third of the floor. The bottom is not visible. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to stand and fight, or fall back — Cornelius Agrippa made the case: "Everything down here is carrying something. I collect." The party chose to open with a combat spell.
🔥 Hoarfrost opens the fight, softening the monster before the first blow. ⚔️ A thrall footman, polite and bloodless is dead before the party closes: it never gets a round. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🧱 The party fights from behind a fall of rubble: 1 less damage per round. 🎒 5 more preparations hold besides — the ledger keeps them.
🛡️ The order settles with Cornelius Agrippa at the head of it: whatever comes, comes to them.
A library. The party can study here to learn spells. Shelves sag under books nobody has audited in a century. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to study the shelves, or move on — John Dee made the case: "Even the dead tithe here. Especially the dead." The party chose to strip the shelves.
📚 The wizard strips sagging shelves: a scroll of Shelf-Found Working for the grimoire.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to sing the third harmony, or attune the resonances — Michael Maier made the case: "I keep my hazards bottled, thank you." The party chose to endure the discord.
🔊 The discord tears at the ears and nerves, and the party comes out of it well apart, each of them having walked away from the sound in a different direction. 3 damage, and no line to speak of.
🕳️ Michael Maier finds a hidden door into the flooded wing. Behind it: a floor that slopes down into standing water. Its rooms join the route.
A crimson mist that pours under the door holds the room (attack 3, health 4). The party must decide how to get past it. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5.
They might have chosen to stand and fight, or turn the undead — Simon Forman made the case: "The liturgy has a verse for this. Several, actually." The party chose to fall back.
💨 The party gives ground, 2 damage on the way out, and the room keeps what it was holding.
Back through the same door, for the second time. Nothing here has forgotten them. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5.
They might have chosen to stand and fight, or fall back — Simon Forman made the case: "The commentaries disagree. I don't." The party chose to turn the undead.
✨ The cleric turns the undead: a crimson mist that pours under the door crumbles. +30 score. 🌫️ A crimson mist that pours under the door drops a phial of settled red: a potion (heals 8), added to the satchel.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to push through and take the hit, or search for a way around — John Dee made the case: "The god counsels prudence. Loudly. Through me. Right now." The party chose to bypass it with a utility spell.
Nothing here needs doing. The party walks on.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. A portcullis hangs raised above the passage, on a chain that still turns. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to open it with Knock, or loot the treasure — Michael Maier made the case: "Run first. The reaction can finish without us." The party chose to pry the sarcophagus open.
⚰️ The party pries the lid off a stone sarcophagus: 55 gold.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A font holds water that has been still a long time and is somehow clean. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to bring the fever down, or diagnose and treat the fever — Simon Forman made the case: "Even the dead tithe here. Especially the dead." The party chose to move on.
Nothing here needs doing. The party walks on.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to observe every detail, or search the room methodically — Cornelius Agrippa made the case: "Danger pay. Emphasis on pay." The party chose to divine what is hidden here.
🔮 Divine sense finds what mortal eyes miss: a handful of coin scattered in crevices. +8 gold, +10 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to push through and take the hit, or search for a way around — John Dee made the case: "Tithes flow both directions, technically." The party chose to bypass it with a utility spell.
Nothing here needs doing. The party walks on.
The boss chamber. The Bride, who was here long before the Lord waits at its center (attack 4, health 12); killing it clears the dungeon. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. Pillars break the room into aisles — something to fight behind. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to stand and fight, or fall back — Michael Maier made the case: "I keep my hazards bottled, thank you." The party chose to fight from behind the pillars.
🏛️ The party backs into a row of squat pillars and makes the monster come down one aisle at a time: 3 damage as it closes. ⚔️ The Bride, who was here long before the Lord is finished before it can strike back. 📐 The party meets it standing as the last room left them. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🪞 The Silvered Hand-Mirror catches the ethereal thing where it truly stands: weapons do full damage. 🎒 6 more preparations hold besides — the ledger keeps them.
the Castle of the Vampire Lord is cleared: the boss is dead and the party walks out. Survivors: Michael Maier, Simon Forman, Cornelius Agrippa, John Dee. Rooms cleared: 17. Trophies carried out: 3 (latest: 👰 the Bride's veil).
Regenerate this exact delve:
npm run simulate -- --seed log-easy-56