easy · 16 rooms · came back · seed log-easy-28
5 damage, the party scattered across the floor, and only 10 gold in the wreckage — and it meets the next room spread out and unready.
The line this delve would be retold by.
12 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Michael Sendivogius carries it (6 mentions against 6); 4/4 named |
| met | Rooms should be in the order they are for a reason. | 2 of 16 rooms answer an earlier one (13%) |
| met | Something must go wrong, and it should be legible when it does. | 8 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 3.0× the median (peak 6, median 2) |
| met | A choice reads as a choice only when the alternatives are named. | 16 of 16 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 1 death, each of somebody the reader had met |
| met | Name the thing and state the number. | 16 of 16 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 16 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| missed | The boss should get to be a boss. | the boss died without acting — the delve has no climax |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 5, back half 6 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to solve the progression, or read the dust — Giordano Bruno made the case: "Knowledge is treasure, but treasure is also treasure." The party chose to push through and take the hit.
💥 The party pushes through the trap, taking 4 damage. ❄️ Frost Lance counters the flame jet: 2 less damage.
🛡️ The order settles with Tycho Brahe at the head of it: whatever comes, comes to them.
✚ That one leaves a mark on Tycho Brahe. Their ceiling drops to 11 for the rest of the delve. The Devout tend what the dungeon opens: fewer blows leave a mark that stays. The Reckless do not stop to bind anything, and more of it stays with them.
A library. The party can study here to learn spells. Pillars break the room into aisles — something to fight behind. A font holds water that has been still a long time and is somehow clean.
They might have chosen to reconstruct the mosaic from memory, or recognize the mosaic — Tycho Brahe made the case: "My shield has a saint on it. She's watching. Form up." The party chose to imagine what the image should be.
✨ Your creative instinct pieces together something that was never there but might have been. A hidden cache reveals itself. +10 gold, +16 score. 🎓 Not done alone, and better for it: +10 renown.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to bring the fever down, or diagnose and treat the fever — Pico della Mirandola made the case: "What that thing drops will fund a semester of research." The party chose to rest and heal.
🕯️ The party rests at the shrine: 9 health healed per member.
One of the thawed dead, steaming gently holds the room (attack 2, health 5). The party must decide how to get past it. It is venomous: even a won fight leaves poison working, unless a cleric cures it. It will not face the cleric: undead take holy damage ×1.5. A crack runs the width of the room, wide enough to matter and too wide to jump twice. A font holds water that has been still a long time and is somehow clean.
They might have chosen to accept the duel, or negotiate the terms — Giordano Bruno made the case: "The safety margin is where the good magic lives." The party chose to open with a combat spell.
🔥 Frost Lance opens the fight, softening the monster before the first blow. ⚔️ One of the thawed dead, steaming gently is dead before the party closes: it never gets a round. 🔪 Six knives arrive before the party does: 4 damage before the first round. 💥 The Reckless finish the fight with style: +5 score. 🎒 4 more preparations hold besides — the ledger keeps them.
A connecting corridor. Nothing blocks the way; the party moves through. Half the ceiling is on the floor, in pieces worth stepping around. A bed of rusted spikes stands out of the floor, most of them still upright.
They might have chosen to speak with whatever wears the armour, or name the armour by its heraldry — Giordano Bruno made the case: "Transmutation started as a hobby. It's a livelihood now." The party chose to put the armour down.
⚔️ Empty armour does dent like full armour, and hits back like it too. 4 damage, a great deal of noise, and the party comes out of it spread across the passage.
🐍 The venom carried from the last room acts: 2 damage taken on the march.
✚ Tycho Brahe is wounded again — 2 scars now, and nothing can heal them past 9 before town.
A treasure chest sits in the room. It may hold gold; it may be a mimic.
They might have chosen to experiment with the assembly, or dissolve the lock — Tycho Brahe made the case: "Plan? I'm the plan." The party chose to loot the treasure.
💰 The party loots the chest: 28 gold. 🍀 Also in the hoard: a dead adventurer's belt buckle (+1 defense), now worn by Giordano Bruno.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them.
They might have chosen to inspect it first, or leave it alone — Pico della Mirandola made the case: "Overchannel? I call it generous casting." The party chose to loot the treasure.
💰 The party loots the chest: 20 gold.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to attune the resonances, or link the three frequencies — Michael Sendivogius made the case: "Everything down here is carrying something. I collect." The party chose to sing the third harmony.
🎵 A perfect voice finds the third harmony. The three frequencies lock into a single, beautiful chord. The walls settle and the front-rank member feels renewed. +18 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to appraise the three chests, or read the maker's mark — Michael Sendivogius made the case: "Danger pay. Emphasis on pay." The party chose to take the heaviest chest.
💥 The heaviest chest was heavy because of what was packed around the lead. 5 damage, the party scattered across the floor, and only 10 gold in the wreckage — and it meets the next room spread out and unready.
☠️ Tycho Brahe falls. The party's fighter is dead; the 3 still standing march on.
An ice crawler with too many pick-shaped legs holds the room (attack 2, health 5). The party must decide how to get past it. It is a swarm: spell openings hit it ×1.5. It keeps clear of the torches: weak to fire (fire damage ×1.5). Pillars break the room into aisles — something to fight behind. Shelves sag under books nobody has audited in a century.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Transmutation started as a hobby. It's a livelihood now." The party chose to open with a combat spell.
🔥 Frost Lance opens the fight; against a swarm the spell hits ×1.5. ⚔️ An ice crawler with too many pick-shaped legs is dead before the party closes: it never gets a round. 📐 The party meets it standing as the last room left them. 🔪 Six knives arrive before the party does: 4 damage before the first round. 💥 The Reckless finish the fight with style: +5 score. 🎒 3 more preparations hold besides — the ledger keeps them.
🛡️ Somebody has to stand where Tycho Brahe was standing. Michael Sendivogius moves up. 🧭 The Covetous wanted what gets buried with people: the party turns off into the burial wing. Its rooms join the route.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to push through and take the hit, or search for a way around — Pico della Mirandola made the case: "Magic is prayer with better handwriting." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 40 gold.
An ice crawler with too many pick-shaped legs holds the room (attack 2, health 5). The party must decide how to get past it. It is a swarm: spell openings hit it ×1.5. It keeps clear of the torches: weak to fire (fire damage ×1.5). Shelves sag under books nobody has audited in a century. An anvil sits under a dead forge, still true.
They might have chosen to stand and fight, or open with a combat spell — Michael Sendivogius made the case: "Plan? I'm the plan." The party chose to fall back.
💨 The party retreats, taking 2 damage on the way out. The room stays hostile; they will have to try it again.
The same room again. Whatever is in it has had time to think. It is a swarm: spell openings hit it ×1.5. It keeps clear of the torches: weak to fire (fire damage ×1.5).
They might have chosen to fall back, or open with a combat spell — Michael Sendivogius made the case: "The sword's just how I open lockboxes." The party chose to stand and fight.
⚔️ The party kills an ice crawler with too many pick-shaped legs in 1 round, taking 0 damage. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🛡️ Aegis of Ash goes up before the first blow: 2 less damage every round. 💥 The Reckless finish the fight with style: +5 score. 🎒 2 more preparations hold besides — the ledger keeps them.
🕯️ Someone checks the reservoir and does not like the answer: oil for 2 more marches.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A sarcophagus stands against the wall with its lid slightly wrong. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to strip the gold leaf, or move on — Pico della Mirandola made the case: "Knowledge is treasure, but treasure is also treasure." The party chose to rest and heal.
🕯️ The party rests at the shrine: 9 health healed per member.
🕯️ Someone checks the reservoir and does not like the answer: oil for 1 more march.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to inspect it first, or leave it alone — Michael Sendivogius made the case: "Everything down here is carrying something. I collect." The party chose to loot the treasure.
💰 The party loots the chest: 25 gold.
🕯️ The lantern dies with the party still under the hill. No more light to carry.
The boss chamber. The Mad Pyromancer, delighted someone flammable came waits at its center (attack 5, health 11); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A bed of rusted spikes stands out of the floor, most of them still upright. A portcullis hangs raised above the passage, on a chain that still turns.
They might have chosen to stand and fight, or fall back — Giordano Bruno made the case: "Transmutation started as a hobby. It's a livelihood now." The party chose to put it onto the floor spikes.
🔻 The party drives the monster back onto a bed of rusted floor spikes: 10 damage, and it has to pull itself off them. ⚔️ The Mad Pyromancer, delighted someone flammable came is finished before it can strike back. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🔺 The party drives in as a wedge, everything committed forward. 💥 The Reckless finish the fight with style: +5 score. 🎒 2 more preparations hold besides — the ledger keeps them.
🌑 The party gropes through the dark and pays for it: 4 damage to everyone. The Covetous will not leave a room unsearched, even blind. It costs them.
✚ Giordano Bruno takes a wound that will not close down here. Healing can bring them back to 10, no further, until town. The Devout tend what the dungeon opens: fewer blows leave a mark that stays. The Reckless do not stop to bind anything, and more of it stays with them.
✚ Pico della Mirandola is opened up badly enough that the delve will keep it: 11 is as whole as they get until town. The Devout tend what the dungeon opens: fewer blows leave a mark that stays. The Reckless do not stop to bind anything, and more of it stays with them.
the Ice Caverns of the Mad Pyromancer is cleared: the boss is dead and the party walks out. Survivors: Giordano Bruno, Pico della Mirandola, Michael Sendivogius. Rooms cleared: 16. Trophies carried out: 4 (latest: 🔥 the Exile's Working).
Regenerate this exact delve:
npm run simulate -- --seed log-easy-28