easy · 10 rooms · came back · seed log-easy-20
5 damage, the party scattered across the floor, and only 10 gold in the wreckage — and it meets the next room spread out and unready.
The line this delve would be retold by.
10 of 12 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Cornelius Agrippa carries it (4 mentions against 3); 4/4 named |
| missed | Rooms should be in the order they are for a reason. | 1 of 10 rooms answer an earlier one (10%) |
| met | Something must go wrong, and it should be legible when it does. | 3 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 3.0× the median (peak 3, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 9 of 10 deliberations name a road not taken |
| n/a | A death is only worth reading if the dead had a line first. | nobody fell |
| met | Name the thing and state the number. | 7 of 10 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 9 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| missed | The boss should get to be a boss. | the boss died without acting — the delve has no climax |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 2, back half 4 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A connecting corridor. Nothing blocks the way; the party moves through. An anvil sits under a dead forge, still true.
There was only one option: the party chose to move on.
The party files through and leaves the room behind.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to diagnose and treat the fever, or apply a natural remedy — Simon Forman made the case: "The god helps those who check for tripwires." The party chose to bring the fever down.
💚 The fever breaks under the working's touch. Cornelius Agrippa is steady again. +15 score. 🎓 Somebody checks the work who is qualified to: +10 renown.
A library. The party can study here to learn spells. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. Shelves sag under books nobody has audited in a century.
They might have chosen to read the sealed texts, or study the shelves — Margaret Cavendish made the case: "I asked permission for this spell. Twice." The party chose to strip the shelves.
📚 The wizard strips sagging shelves: a scroll of Shelf-Found Working for the grimoire.
A chittering rat swarm holds the room (attack 1, health 4). The party must decide how to get past it. It is a swarm: spell openings hit it ×1.5. It keeps clear of the torches: weak to fire (fire damage ×1.5). Half the ceiling is on the floor, in pieces worth stepping around. Pillars break the room into aisles — something to fight behind.
They might have chosen to negotiate the terms, or recognize his school — Tycho Brahe made the case: "My shield works best with me behind it and everything else very far away." The party chose to accept the duel.
🤺 It is a real bout and a close one, and he loses it grinning. The party goes through with its blood up and its front foot forward. +30 score, and a wedge into the next fight. 🎓 Nobody here is the person you would send. It shows, by 10 renown.
🛡️ Cornelius Agrippa takes the front of the march, and the rest fall in behind.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to appraise the three chests, or read the maker's mark — Cornelius Agrippa made the case: "My shield has a saint on it. She's watching. Form up." The party chose to take the heaviest chest.
💥 The heaviest chest was heavy because of what was packed around the lead. 5 damage, the party scattered across the floor, and only 10 gold in the wreckage — and it meets the next room spread out and unready.
✚ Cornelius Agrippa is opened up badly enough that the delve will keep it: 12 is as whole as they get until town. The Devout tend what the dungeon opens: fewer blows leave a mark that stays.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to observe every detail, or search the room methodically — Simon Forman made the case: "I have a strong feeling we should be elsewhere. Call it prophecy." The party chose to move along.
⏭️ Nothing here. You move on, and never know what you passed.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. A tripwire runs up the wall to a bell: an alarm trap. Little damage, but the next monster will be warned (+2 attack). Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to solve the progression, or read the dust — Margaret Cavendish made the case: "I did not survive the academy by standing in the open." The party chose to just walk it.
💥 It is a floor for about six paces. 3 damage out of the ceiling, and the party finishes the crossing at a scattered run.
🚶 The party looks into the burial wing (burial niches, most of them open) and keeps to the main route.
A treasure chest sits in the room. It may hold gold; it may be a mimic. Somebody stacked supplies here and never came back for them.
They might have chosen to loot the treasure, or inspect it first — Tycho Brahe made the case: "A fight you skip counts double." The party chose to open it with Knock.
🚪 Knock opens the lock at range: 58 gold taken. The noise carries through the dungeon.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A sarcophagus stands against the wall with its lid slightly wrong. A font holds water that has been still a long time and is somehow clean.
They might have chosen to rest and heal, or strip the gold leaf — Cornelius Agrippa made the case: "I'll guard the rear. Someone has to. Far back." The party chose to fill the waterskins.
⛲ The party fills its waterskins at a stone font of still water: 3 health healed.
The boss chamber. The Dragon Whelp of the Deep Vault waits at its center (attack 4, health 12); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A portcullis hangs raised above the passage, on a chain that still turns. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to stand and fight, or fall back — Simon Forman made the case: "We are exactly where we are meant to be. Regrettably." The party chose to shove it into the pit.
🕳️ The party shoves the monster into an open pit: 11 damage, and it has to climb back out. ⚔️ The Dragon Whelp of the Deep Vault is finished before it can strike back. 📐 The party meets it standing as the last room left them. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🌐 There is room enough in the cavern to fight spread out, well apart. 🎒 2 more preparations hold besides — the ledger keeps them.
the Old Delve is cleared: the boss is dead and the party walks out. Survivors: Cornelius Agrippa, Simon Forman, Margaret Cavendish, Tycho Brahe. Rooms cleared: 10. Trophies carried out: 1 (latest: 🔥 a vial of whelp-fire).
Regenerate this exact delve:
npm run simulate -- --seed log-easy-20