easy · 12 rooms · came back · seed log-easy-12
🤒 Michael Sendivogius is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
The line this delve would be retold by.
11 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Michael Sendivogius carries it (7 mentions against 7); 4/4 named |
| met | Rooms should be in the order they are for a reason. | 3 of 12 rooms answer an earlier one (25%) |
| met | Something must go wrong, and it should be legible when it does. | 6 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.0× the median (peak 2, median 1) |
| met | A choice reads as a choice only when the alternatives are named. | 12 of 12 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 1 death, each of somebody the reader had met |
| met | Name the thing and state the number. | 11 of 12 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 12 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| missed | A resolution should be readable in one breath. | 1 resolution over budget (worst: room 1, 333 chars against 320) |
| missed | The back half should cost more than the front half. | front half 5, back half 3 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A fire vent meets the cavern ice: a scalding steam blast fills the room. The party must brace together or scatter.
They might have chosen to speak mind to mind, or send something under the slab — Michael Sendivogius made the case: "The body is a temple. Mine's a fortress." The party chose to pass a plan through the stone.
📡 The link carries more than reassurance: a plan goes across it, timed, with both halves moving on the same count. They meet in the middle of whatever was waiting, from two sides at once, and are still in that shape when the next room opens. +36 score. 🎓 It is answered from three directions at once and stays answered: +25 renown.
🛡️ The order settles with Michael Sendivogius at the head of it: whatever comes, comes to them.
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Scorch marks fan out from a seam in the floor: a fire trap. A frost spell can blunt it. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to solve the progression, or read the dust — Michael Maier made the case: "As above, so below. Mind the fumes between." The party chose to push through and take the hit.
💥 The party pushes through the trap, taking 4 damage. 🔮 This is the snare the party was told about: half the damage it would have done.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. Pillars break the room into aisles — something to fight behind.
They might have chosen to attune the resonances, or link the three frequencies — Johannes Trithemius made the case: "I confess in advance. Saves time." The party chose to sing the third harmony.
🎵 A perfect voice finds the third harmony. The three frequencies lock into a single, beautiful chord. The walls settle and the front-rank member feels renewed. +18 score. 🎓 Somebody checks the work who is qualified to: +10 renown.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to read the correspondences, or work the planetary sequence — Robert Fludd made the case: "Even locks answer to providence. I just expedite." The party chose to force the door.
💥 The door yields to shoulders and a crowbar, and the ward on it yields something back: 4 damage, and only what could be grabbed on the way past. +8 gold scraped up.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to bring the fever down, or diagnose and treat the fever — Michael Sendivogius made the case: "My shield has a saint on it. She's watching. Form up." The party chose to push through and take the hit.
🤒 Michael Sendivogius is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
✚ That one leaves a mark on Michael Sendivogius. Their ceiling drops to 11 for the rest of the delve. The Devout tend what the dungeon opens: fewer blows leave a mark that stays.
A library. The party can study here to learn spells. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway. A font holds water that has been still a long time and is somehow clean.
They might have chosen to study the shelves, or fill the waterskins — Michael Maier made the case: "The Work is a devotion. The explosions are incidental." The party chose to move on.
Nothing here needs doing. The party walks on.
A treasure chest sits in the room. It may hold gold; it may be a mimic.
They might have chosen to inspect it first, or leave it alone — Johannes Trithemius made the case: "I confess in advance. Saves time." The party chose to loot the treasure.
💰 The party loots the chest: 37 gold.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to accept the duel, or recognize his school — Robert Fludd made the case: "Even locks answer to providence. I just expedite." The party chose to negotiate the terms.
🤝 The stakes are agreed before the blades are: purse against passage. He is a better swordsman than a bargainer, and pays out. +30 gold, +22 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
A cinder imp wearing a snowball like armor holds the room (attack 2, health 4). The party must decide how to get past it. It flinches from the cold: weak to frost (frost damage ×1.5). Somebody stacked supplies here and never came back for them. Pillars break the room into aisles — something to fight behind.
They might have chosen to speak with whatever wears the armour, or name the armour by its heraldry — Michael Sendivogius made the case: "The body is a temple. Mine's a fortress." The party chose to read its movement and walk around it.
🎯 Eleven paces, a turn, eleven paces back. The party crosses in the gap and comes out the far side abreast and unhurried. +18 score. 🎓 A second pair of hands that knows what it sees: +10 renown.
A treasure chest sits in the room. It may hold gold; it may be a mimic. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to inspect it first, or leave it alone — Michael Maier made the case: "As above, so below. Mind the fumes between." The party chose to loot the treasure.
🦷 The chest is a mimic. It bites for 5 damage before the party kills it, recovering 19 gold.
☠️ Michael Sendivogius falls. The party's fighter is dead; the 3 still standing march on.
The boss chamber. The Mad Pyromancer, delighted someone flammable came waits at its center (attack 5, health 11); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A sarcophagus stands against the wall with its lid slightly wrong. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or fall back — Johannes Trithemius made the case: "Even locks answer to providence. I just expedite." The party chose to open with a combat spell.
🔥 The caster opens with Hoarfrost, chosen precisely for the monster's frost weakness: spell damage ×1.5. ☠️ Even softened, the Mad Pyromancer, delighted someone flammable came beats the party down. 📐 The party meets it standing as the last room left them. 🗡️ The daggers land before the argument starts: nothing comes back in the first round. 💚 Mending Word closes Michael Maier's wounds mid-fight: 10 healed in round 5, then 5 a round while it holds. 🎒 9 more preparations hold besides — the ledger keeps them.
🛡️ Somebody has to stand where Michael Sendivogius was standing. Michael Maier moves up. 🕯️ The wick is well down the oil. 2 more marches of light, then none.
The boss chamber. The Mad Pyromancer, delighted someone flammable came waits at its center (attack 5, health 11); killing it clears the dungeon. It flinches from the cold: weak to frost (frost damage ×1.5). A sarcophagus stands against the wall with its lid slightly wrong. Pillars break the room into aisles — something to fight behind.
They might have chosen to stand and fight, or fall back — Johannes Trithemius made the case: "Even locks answer to providence. I just expedite." The party chose to open with a combat spell.
🔥 The caster opens with Hoarfrost, chosen precisely for the monster's frost weakness: spell damage ×1.5. ☠️ Even softened, the Mad Pyromancer, delighted someone flammable came beats the party down. 📐 The party meets it standing as the last room left them. 🗡️ The daggers land before the argument starts: nothing comes back in the first round. 💚 Mending Word closes Michael Maier's wounds mid-fight: 10 healed in round 5, then 5 a round while it holds. 🎒 9 more preparations hold besides — the ledger keeps them.
🛡️ Somebody has to stand where Michael Sendivogius was standing. Michael Maier moves up. 🕯️ The wick is well down the oil. 2 more marches of light, then none.
the Ice Caverns of the Mad Pyromancer is cleared: the boss is dead and the party walks out. Survivors: Michael Maier, Johannes Trithemius, Robert Fludd. Rooms cleared: 10.
Regenerate this exact delve:
npm run simulate -- --seed log-easy-12