easy · 15 rooms · came back · seed log-easy-4
🤒 Michael Maier is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
The line this delve would be retold by.
13 of 13 values met. A reading, not a grade — the score exists to sort logs, not to judge them.
| Value | What the log shows | |
|---|---|---|
| met | A delve should be about somebody. | Pico della Mirandola carries it (8 mentions against 7); 4/4 named |
| met | Rooms should be in the order they are for a reason. | 2 of 15 rooms answer an earlier one (13%) |
| met | Something must go wrong, and it should be legible when it does. | 7 rooms cost the party something |
| met | If every room is a beat, no room is. | the loudest room runs 2.5× the median (peak 5, median 2) |
| met | A choice reads as a choice only when the alternatives are named. | 14 of 15 deliberations name a road not taken |
| met | A death is only worth reading if the dead had a line first. | 1 death, each of somebody the reader had met |
| met | Name the thing and state the number. | 12 of 15 resolutions state a number |
| met | The party should not argue in one voice. | 4 distinct voices across 14 deliberations |
| met | No sentence should appear twice in one delve, verbatim. | every effect line is said once |
| met | The boss should get to be a boss. | the throne room ran an unstated number of rounds |
| met | A resolution should be readable in one breath. | every resolution inside its budget |
| met | The back half should cost more than the front half. | front half 2, back half 6 |
| met | The ending should answer the delve it ended. | the epitaph names somebody who went down |
A trap blocks the corridor. The party must disarm it, avoid it, or take the hit. Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to disarm the trap, or push through and take the hit — Michael Maier made the case: "Gold in, gold out — that's the whole science." The party chose to search for a way around.
Nothing here needs doing. The party walks on.
🛡️ The order settles with Michael Maier at the head of it: whatever comes, comes to them.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to negotiate the terms, or recognize his school — Pico della Mirandola made the case: "I did not memorize this spell to whisper it." The party chose to accept the duel.
🤺 It is a real bout and a close one, and he loses it grinning. The party goes through with its blood up and its front foot forward. +30 score, and a wedge into the next fight. 🎓 Three disciplines on one problem, none of them guessing: +25 renown.
A thrall footman, polite and bloodless holds the room (attack 2, health 5). The party must decide how to get past it. It will not face the cleric: undead take holy damage ×1.5. A crack runs the width of the room, wide enough to matter and too wide to jump twice. Half the ceiling is on the floor, in pieces worth stepping around.
They might have chosen to name the armour by its heraldry, or strip the insignia off it — Kenelm Digby made the case: "I already know which part of it sells." The party chose to stand and fight.
🪄 Michael Maier uses the Haunted Armor — The Ghost Objects: a summon adding 1 attack each round. ⚔️ A thrall footman, polite and bloodless is killed before it can strike back. The party takes no damage. 📐 The party meets it standing as the last room left them. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🧱 The party fights from behind a fall of rubble: 1 less damage per round. 🎒 3 more preparations hold besides — the ledger keeps them.
A connecting corridor. Nothing blocks the way; the party moves through. An anvil sits under a dead forge, still true.
There was only one option: the party chose to move on.
The party files through and leaves the room behind.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to read the dust, or cross in order — Michael Maier made the case: "Run first. The reaction can finish without us." The party chose to solve the progression.
📐 Every third square, then every fifth: the safe path is a sequence, and once it is written down the rest of the mechanism is legible too. The party crosses dry-shod and reads the next snare off the same logic. +30 score. 🎓 Done by people who do something near it: 10 renown less than a clean job.
A thrall footman, polite and bloodless holds the room (attack 2, health 5). The party must decide how to get past it. It will not face the cleric: undead take holy damage ×1.5. A bed of rusted spikes stands out of the floor, most of them still upright. A font holds water that has been still a long time and is somehow clean.
They might have chosen to stand and fight, or sneak past — Pico della Mirandola made the case: "I did not survive the academy by standing in the open." The party chose to fall back.
💨 The party retreats, taking 2 damage on the way out. The room stays hostile; they will have to try it again.
🕳️ Kenelm Digby finds a hidden door into the barracks wing. Behind it: bunkrooms and a picked-over weapon rack. Its rooms join the route.
The same room again. Whatever is in it has had time to think. It will not face the cleric: undead take holy damage ×1.5.
They might have chosen to stand and fight, or fall back — Pico della Mirandola made the case: "I did not memorize this spell to whisper it." The party chose to open with a combat spell.
🔥 The caster opens with Radiant Lance, chosen precisely for the monster's holy weakness: spell damage ×1.5. ⚔️ A thrall footman, polite and bloodless is dead before the party closes: it never gets a round. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🏛️ Fighting from the aisles: 1 less damage per round on top of the cover. 🎒 4 more preparations hold besides — the ledger keeps them.
A chittering cloud of castle bats holds the room (attack 1, health 3). The party must decide how to get past it. It is a swarm: spell openings hit it ×1.5. Half the ceiling is on the floor, in pieces worth stepping around. A brazier burns in its bracket — nobody has been here to feed it, and it burns anyway.
They might have chosen to stand and fight, or fall back — Isabella Cortese made the case: "Every explosion is a lesson. Class is in session." The party chose to sift the rubble.
🪨 The party sifts a fall of rubble: 13 gold.
A hidden vault, stacked with treasure. Vaults always hold something beyond coin. Shelves sag under books nobody has audited in a century.
They might have chosen to inspect it first, or leave it alone — Michael Maier made the case: "I keep my hazards bottled, thank you." The party chose to loot the treasure.
💰 The party loots the chest: 82 gold. 💰 Also in the hoard: a purse nobody came back for, 15 gold.
A shrine. Resting here heals the party; the gold leaf on the altar could be stripped instead. Pillars break the room into aisles — something to fight behind. A silvered mirror leans against the wall, and it shows the room more honestly than the room does.
They might have chosen to bring the fever down, or diagnose and treat the fever — Pico della Mirandola made the case: "Range is a suggestion. Watch." The party chose to push through and take the hit.
🤒 Michael Maier is carried rather than treated, and the fever takes its price in full: 6 damage, and the party files through the next passage strung out around the litter.
✚ That one leaves a mark on Michael Maier. Their ceiling drops to 10 for the rest of the delve.
A chittering cloud of castle bats holds the room (attack 1, health 3). The party must decide how to get past it. It is a swarm: spell openings hit it ×1.5. Half the ceiling is on the floor, in pieces worth stepping around. A pit takes up a third of the floor. The bottom is not visible.
They might have chosen to stand and fight, or fall back — Pico della Mirandola made the case: "Transmutation started as a hobby. It's a livelihood now." The party chose to open with a combat spell.
🔥 Fireball opens the fight; against a swarm the spell hits ×1.5. ⚔️ A chittering cloud of castle bats is dead before the party closes: it never gets a round. 📐 The party meets it standing as the last room left them. 🔪 Six knives arrive before the party does: 4 damage before the first round. 🧱 The party fights from behind a fall of rubble: 1 less damage per round. 🎒 6 more preparations hold besides — the ledger keeps them.
✚ Kenelm Digby takes a wound that will not close down here. Healing can bring them back to 10, no further, until town.
☠️ Michael Maier falls. The party's alchemist is dead; the 3 still standing march on.
A connecting corridor. Nothing blocks the way; the party moves through.
They might have chosen to repair the gears, or correct the orrery — Isabella Cortese made the case: "Gold in, gold out — that's the whole science." The party chose to recognize the cosmological model.
📖 The cosmological model is recognized and recorded — worth rather more to the right buyer than the brass it turns on. +30 score. 🎓 Everything this asks for, the party happens to have brought: +25 renown.
A library. The party can study here to learn spells. A font holds water that has been still a long time and is somehow clean. Pillars break the room into aisles — something to fight behind.
They might have chosen to read the sealed texts, or study the shelves — Pico della Mirandola made the case: "Knowledge is treasure, but treasure is also treasure." The party chose to strip the shelves.
📚 The wizard strips sagging shelves: a scroll of Shelf-Found Working for the grimoire.
🕯️ The wick is well down the oil. 2 more marches of light, then none.
The boss chamber. The Vampire Lord, apologizing for the hour waits at its center (attack 5, health 12); killing it clears the dungeon. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5. A bed of rusted spikes stands out of the floor, most of them still upright. A sarcophagus stands against the wall with its lid slightly wrong.
They might have chosen to stand and fight, or open with a combat spell — Kenelm Digby made the case: "I already know which part of it sells." The party chose to fall back.
💨 The party gives ground, 2 damage on the way out, and the room keeps what it was holding.
🛡️ With Michael Maier down, Pico della Mirandola takes the front. The next thing through the door meets them first. 🕯️ Someone checks the reservoir and does not like the answer: oil for 1 more march.
Back through the same door, for the second time. Nothing here has forgotten them. It is ethereal: weapons do only 60% damage unless a cleric blesses the blades. It will not face the cleric: undead take holy damage ×1.5.
They might have chosen to stand and fight, or fall back — Pico della Mirandola made the case: "I know a spell for this. It's called leaving." The party chose to open with a combat spell.
🔥 The caster opens with Radiant Lance, chosen precisely for the monster's holy weakness: spell damage ×1.5. ⚔️ The Vampire Lord, apologizing for the hour is dead before the party closes: it never gets a round. 🔪 Six knives arrive before the party does: 4 damage before the first round. 👻 The monster is ethereal and the party's blows pass through it: weapon damage ×0.6 (no cleric to bless the blades). 🎒 8 more preparations hold besides — the ledger keeps them.
🕯️ The flame stands up, thins, and is gone. The party is out of oil.
the Castle of the Vampire Lord is cleared: the boss is dead and the party walks out. Survivors: Pico della Mirandola, Kenelm Digby, Isabella Cortese. Rooms cleared: 15. Trophies carried out: 4 (latest: 💍 the Lord's signet).
Regenerate this exact delve:
npm run simulate -- --seed log-easy-4